Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Spikes question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tatsukun" data-source="post: 1885385" data-attributes="member: 15511"><p>This actually came up in my game, one of the PCs was using a Long sword and buckler, and he usually had a torch in the left (buckler) hand. </p><p></p><p>Once in a while, he wanted to attack with the torch (for Trolls and the like). So we decided he could choose to be…</p><p></p><p>1) "carrying" the torch, and "wielding" the sword</p><p>2) "carrying" the sword, and "wielding" the torch as an improvised weapon</p><p>3) "wielding" the sword, and also "wielding" the torch as an improvised weapon</p><p></p><p>The first option is what he did the vast majority of the time. He attacked normally with the sword and got the benefits from the buckler. </p><p></p><p>Cinematically he said he was keeping the torch out to his side so it didn't get in the way of his sword and buckler fighting. </p><p></p><p>The second option was used when he really wanted to do some fire damage. He didn't benefit form the buckler, and couldn't attack with the sword He attacked normally with the torch, though took a penalty because the torch was an improvised weapon. </p><p></p><p>Cinematically he said he was reversing the sword and holding the blade along his arm like a Tonfa, he couldn’t attack like this, but the blade didn't get in his way. </p><p></p><p>The third was used rarely, mostly when he wanted to be on guard but still be able to get some fire damage. He took the TWF penalties, didn't get the benefits from the buckler, and took the penalties from the improvised weapon on his torch attacks. But, he could choose which weapon to use when he took an attack of opportunity, and he could get an extra attack per round. </p><p></p><p>Cinematically he said he was using both weapons at once, weaving the long sword's blade and the torch in interweaving circles. It was good for attacking a lot, but the two weapons got in each other's way. </p><p></p><p>This way really worked well, and makes sense. If you rule that being able to attack with two weapons is the same as wielding two weapons, everyone with a light or heavy shield, or armor spikes, should be taking the two weapon penalties at all times. </p><p></p><p>If you rule that you don't take the penalties unless you actually take the extra attack, you make a reach weapon and armor spikes just as good as reach. </p><p></p><p>Anyway, that's what we do, and it works well. </p><p></p><p> -Tatsu</p><p></p><p>P.S> I'm honored to see that Hypersmurf agrees with me !</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1885385, member: 15511"] This actually came up in my game, one of the PCs was using a Long sword and buckler, and he usually had a torch in the left (buckler) hand. Once in a while, he wanted to attack with the torch (for Trolls and the like). So we decided he could choose to be… 1) "carrying" the torch, and "wielding" the sword 2) "carrying" the sword, and "wielding" the torch as an improvised weapon 3) "wielding" the sword, and also "wielding" the torch as an improvised weapon The first option is what he did the vast majority of the time. He attacked normally with the sword and got the benefits from the buckler. Cinematically he said he was keeping the torch out to his side so it didn't get in the way of his sword and buckler fighting. The second option was used when he really wanted to do some fire damage. He didn't benefit form the buckler, and couldn't attack with the sword He attacked normally with the torch, though took a penalty because the torch was an improvised weapon. Cinematically he said he was reversing the sword and holding the blade along his arm like a Tonfa, he couldn’t attack like this, but the blade didn't get in his way. The third was used rarely, mostly when he wanted to be on guard but still be able to get some fire damage. He took the TWF penalties, didn't get the benefits from the buckler, and took the penalties from the improvised weapon on his torch attacks. But, he could choose which weapon to use when he took an attack of opportunity, and he could get an extra attack per round. Cinematically he said he was using both weapons at once, weaving the long sword's blade and the torch in interweaving circles. It was good for attacking a lot, but the two weapons got in each other's way. This way really worked well, and makes sense. If you rule that being able to attack with two weapons is the same as wielding two weapons, everyone with a light or heavy shield, or armor spikes, should be taking the two weapon penalties at all times. If you rule that you don't take the penalties unless you actually take the extra attack, you make a reach weapon and armor spikes just as good as reach. Anyway, that's what we do, and it works well. -Tatsu P.S> I'm honored to see that Hypersmurf agrees with me ! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Spikes question
Top