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General Tabletop Discussion
*TTRPGs General
Armor Spikes: Unpractical?
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<blockquote data-quote="mmu1" data-source="post: 3691584" data-attributes="member: 319"><p>I personally am grateful that armor spikes, as written in D&D, are not effective, because if they weren't, we'd have all characters running around with the idiotic things, just the same way characters will often go shopping in full plate armor with a greatsword strapped to their backs.</p><p></p><p>Yeah, they might logically speaking be great against tentacled grapplers, but 99% of the time, they'd be a huge, useless hassle. They'd get in the way of any other equipment you were wearing, restrict mobility at least to some extent, catch on foliage, gouge furniture - and let's not even talk about wearing armor like that to a crowded marketplace...</p><p></p><p>Of course, since D&D is really merciless when it comes to character who don't wear armor, and players as a rule care a lot more about their character surviving and kicking butt than about the character's comfort, practicality tends to go out the window - but that doesn't mean that talking about the lack of it is not a valid criticism. For some people, verisimilitude adds a great deal to the experience, and little details matter.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3691584, member: 319"] I personally am grateful that armor spikes, as written in D&D, are not effective, because if they weren't, we'd have all characters running around with the idiotic things, just the same way characters will often go shopping in full plate armor with a greatsword strapped to their backs. Yeah, they might logically speaking be great against tentacled grapplers, but 99% of the time, they'd be a huge, useless hassle. They'd get in the way of any other equipment you were wearing, restrict mobility at least to some extent, catch on foliage, gouge furniture - and let's not even talk about wearing armor like that to a crowded marketplace... Of course, since D&D is really merciless when it comes to character who don't wear armor, and players as a rule care a lot more about their character surviving and kicking butt than about the character's comfort, practicality tends to go out the window - but that doesn't mean that talking about the lack of it is not a valid criticism. For some people, verisimilitude adds a great deal to the experience, and little details matter. [/QUOTE]
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Armor Spikes: Unpractical?
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