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Armor Spikes: Unpractical?
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<blockquote data-quote="Kunimatyu" data-source="post: 3691598" data-attributes="member: 22057"><p>It's true - armor spikes should probably require a separate feat (Exotic Weapon Prof, Armor Spikes), and they should deal double damage when something attempts to make a grapple check against you, and then add their damage to the opposing grapple check. It's a little complicated mechanically, though...</p><p></p><p>I cannot for the of me reconcile the two statements above. In a world with life-threatening grapplers(even just of the mundane animal variety), it seems like any person trained in armor would wear spikes. Imagine a world where EVERY SINGLE HUMAN SETTLEMENT had tigers around it -- that's roughly the equivalent of D&D's huge array of human-eating predators.</p><p></p><p>I think your "verisimilitude" problem stems from the fact that D&D is so vastly different from the real world, not armor spikes. Medieval Simulation it ain't.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3691598, member: 22057"] It's true - armor spikes should probably require a separate feat (Exotic Weapon Prof, Armor Spikes), and they should deal double damage when something attempts to make a grapple check against you, and then add their damage to the opposing grapple check. It's a little complicated mechanically, though... I cannot for the of me reconcile the two statements above. In a world with life-threatening grapplers(even just of the mundane animal variety), it seems like any person trained in armor would wear spikes. Imagine a world where EVERY SINGLE HUMAN SETTLEMENT had tigers around it -- that's roughly the equivalent of D&D's huge array of human-eating predators. I think your "verisimilitude" problem stems from the fact that D&D is so vastly different from the real world, not armor spikes. Medieval Simulation it ain't. [/QUOTE]
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Armor Spikes: Unpractical?
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