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Armor Spikes: Unpractical?
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<blockquote data-quote="mmu1" data-source="post: 3691752" data-attributes="member: 319"><p>Cost, practicality and comfort have trumped protection time and time again throughout human history. The simple fact is that, even when they <em>could</em> afford it, most people chose not to wear armor in their everyday life. Hell, plenty of people living in the nastiest, poisonous vermin-infested holes on Earth didn't even wear much in the way of clothes or serious shoes. </p><p>Even today, you see examples of this, when plenty of cops still choose not to wear bulletproof vests on duty. (despite the fact they know they're highly effective at saving lives)</p><p></p><p>If there are tigers around the settlement, you don't start wearing spiked armor - you clear the forest to make room for crops, which generally tends to reduce the number of people eaten to a level the community is willing to accept. (assuming the animals actually act like animals, as opposed to D&D monsters of the animal type)</p><p></p><p>D&D already has unreasonably high amounts of armor as the defult - there's no need, in my opinion, to increase it any higher. (or add more impractical junk on to it)</p><p></p><p>Though I suppose the right kind of magic can make even the most impractical thing useful, but magical retractable wounding armor spikes don't exactly grow on trees. (and you have to consider what else you could get for the money they'd cost you)</p></blockquote><p></p>
[QUOTE="mmu1, post: 3691752, member: 319"] Cost, practicality and comfort have trumped protection time and time again throughout human history. The simple fact is that, even when they [i]could[/i] afford it, most people chose not to wear armor in their everyday life. Hell, plenty of people living in the nastiest, poisonous vermin-infested holes on Earth didn't even wear much in the way of clothes or serious shoes. Even today, you see examples of this, when plenty of cops still choose not to wear bulletproof vests on duty. (despite the fact they know they're highly effective at saving lives) If there are tigers around the settlement, you don't start wearing spiked armor - you clear the forest to make room for crops, which generally tends to reduce the number of people eaten to a level the community is willing to accept. (assuming the animals actually act like animals, as opposed to D&D monsters of the animal type) D&D already has unreasonably high amounts of armor as the defult - there's no need, in my opinion, to increase it any higher. (or add more impractical junk on to it) Though I suppose the right kind of magic can make even the most impractical thing useful, but magical retractable wounding armor spikes don't exactly grow on trees. (and you have to consider what else you could get for the money they'd cost you) [/QUOTE]
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