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Armor Spikes: Unpractical?
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<blockquote data-quote="Nyeshet" data-source="post: 3693092" data-attributes="member: 18363"><p>Spiked armor really only has two problems:</p><p></p><p>1) By their placement, spikes can readily hinder movement of the joints. If the spikes are notable in size and number, they may even limit movement due to the increase in weight from the extra metal needed to produce and support the spikes. </p><p></p><p>2) Armor is meant to protect in part by absorbing the shock of the hit and in part by deflecting the hit, thus lessening the force of the attack. The latter is decreased and potentially even reversed by spikes, as a blade deflecting across the armor may - upon hitting a spike - instead then be diverted <em>into</em> the armor, allowing and perhaps even enhancing damage from a strike rather than diverting / preventing it. (At least in RL; in the game the mechanics of armor towards AC are rather odd, although the suggestion of armor as DR would work well in this direction.)</p><p></p><p></p><p>So long as those two problems are dealt with (via careful placement and limitations upon size and number of spikes and supporting structures) the issue of armor spikes is minor. </p><p></p><p></p><p>Really, when it comes to armor in the game, I have more issues with the depictions of the iconics and other representations of the NPCs of the game. The sorcerer iconic, for instance, has leather armor that only covers one side of his body and seems mostly made of straps and buckles. :\ </p><p></p><p>Some other depictions of NPCs are even odder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3693092, member: 18363"] Spiked armor really only has two problems: 1) By their placement, spikes can readily hinder movement of the joints. If the spikes are notable in size and number, they may even limit movement due to the increase in weight from the extra metal needed to produce and support the spikes. 2) Armor is meant to protect in part by absorbing the shock of the hit and in part by deflecting the hit, thus lessening the force of the attack. The latter is decreased and potentially even reversed by spikes, as a blade deflecting across the armor may - upon hitting a spike - instead then be diverted [i]into[/i] the armor, allowing and perhaps even enhancing damage from a strike rather than diverting / preventing it. (At least in RL; in the game the mechanics of armor towards AC are rather odd, although the suggestion of armor as DR would work well in this direction.) So long as those two problems are dealt with (via careful placement and limitations upon size and number of spikes and supporting structures) the issue of armor spikes is minor. Really, when it comes to armor in the game, I have more issues with the depictions of the iconics and other representations of the NPCs of the game. The sorcerer iconic, for instance, has leather armor that only covers one side of his body and seems mostly made of straps and buckles. :\ Some other depictions of NPCs are even odder. :confused: [/QUOTE]
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