Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Armor Spikes: Unpractical?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3700975" data-attributes="member: 18280"><p>Armourer has to experiment to determine how best to make and attach said spikes, as well as to make them hinder the fighter as little as possible. This research requires the use of raw materials, and costs. If the armourer is to make truly porcupine-like spikes, they need to be able to be raised and lowered as needed, so as to not get into the way when not needed. Of course, this isn't strictly necessary.</p><p></p><p>How effective any set of spikes will be at deterring said big creature......well, that's research, too, but research that leaves a string of dead fighters instead of dead assistants.</p><p></p><p></p><p></p><p>The alchemist has no more research to do than the armourer. He has some ideas of the nature of foul-tasting chemicals, and some idea of how these might be bonded to armour. Moreover, the alchemist can determine the effectiveness of his product by a series of field tests....exactly the same way the armourer does so.</p><p></p><p>Moreover, once the alchemist has this product, it will be a superior product to the spikes in many ways, and one which can be combined with spikes if the client so desires. Certainly, his pockets will be filled.</p><p></p><p></p><p></p><p>Like sunrods, tanglefoot bags, various kinds of weapons and armour, etc., etc., etc. In D&D under the RAW, apparently no one even hides the secrets to making their most powerful magic items, let along simple alchemy. Even the effects of a tanglefoot bag, released when the creature tries to swallow the wearer, coupled with some bright colours, would train monsters in a given area not to swallow those in that sort of garb. It would have the added benefit of allowing the alchemist and his unarmoured buddies to mimic the colouration so that they, too, would appear unappetizing.</p><p></p><p>Once again, I accept that you believe that spikes would be the first and cheapest anti big-enough-to-eat-you-whole beast repellent available, and that you can imagine a scenario in which that is true, but you have put forth no argument that actually makes it true. </p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3700975, member: 18280"] Armourer has to experiment to determine how best to make and attach said spikes, as well as to make them hinder the fighter as little as possible. This research requires the use of raw materials, and costs. If the armourer is to make truly porcupine-like spikes, they need to be able to be raised and lowered as needed, so as to not get into the way when not needed. Of course, this isn't strictly necessary. How effective any set of spikes will be at deterring said big creature......well, that's research, too, but research that leaves a string of dead fighters instead of dead assistants. The alchemist has no more research to do than the armourer. He has some ideas of the nature of foul-tasting chemicals, and some idea of how these might be bonded to armour. Moreover, the alchemist can determine the effectiveness of his product by a series of field tests....exactly the same way the armourer does so. Moreover, once the alchemist has this product, it will be a superior product to the spikes in many ways, and one which can be combined with spikes if the client so desires. Certainly, his pockets will be filled. Like sunrods, tanglefoot bags, various kinds of weapons and armour, etc., etc., etc. In D&D under the RAW, apparently no one even hides the secrets to making their most powerful magic items, let along simple alchemy. Even the effects of a tanglefoot bag, released when the creature tries to swallow the wearer, coupled with some bright colours, would train monsters in a given area not to swallow those in that sort of garb. It would have the added benefit of allowing the alchemist and his unarmoured buddies to mimic the colouration so that they, too, would appear unappetizing. Once again, I accept that you believe that spikes would be the first and cheapest anti big-enough-to-eat-you-whole beast repellent available, and that you can imagine a scenario in which that is true, but you have put forth no argument that actually makes it true. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Armor Spikes: Unpractical?
Top