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armor spikes
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<blockquote data-quote="mvincent" data-source="post: 3398804" data-attributes="member: 27034"><p>That seems like it would cause problems, since armor spikes, gauntlets, shields, etc. are usually considered 'wielded', even when it's evident that no TWF'ing penalty should be applied. Examples:</p><p><em><span style="font-size: 9px">"<strong>Arrow Deflection</strong>""A shield with this ability protects the <u>wielder</u> from ranged attacks."</span></em></p><p><em><span style="font-size: 9px">"<strong>Blinding</strong>""A shield with this ability flashes with a brilliant light up to twice per day upon command of the <u>wielder</u>."</span></em></p><p><em><span style="font-size: 9px">"an animated shield floats within 2 feet of the <u>wielder</u>"</span></em></p><p><em><span style="font-size: 9px">"<strong>Winged Shield</strong>""Once per day it can be commanded to fly (as the spell), carrying the <u>wielder</u>"</span></em></p><p><em><span style="font-size: 9px">"<strong>Holy</strong>""It bestows one negative level on any lawful creature attempting to <u>wield</u> it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer <u>wielded</u>. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is <u>wielded</u>."</span></em></p><p><em><span style="font-size: 9px">"<strong>Flaming</strong>""The fire does not harm the <u>wielder</u>"</span></em><span style="font-size: 9px"> (i.e. someone holding a flaming weapon in the off-hand should not take damage if they to not wish to incur the -2 penalty)</span></p><p>etc.</p><p></p><p>But the RotG clarification (written later by the same author for 3.5 and specifically focusing on TWF'ing) does not agree with that. It <em>seems</em> like you may have only chosen a ruling based on it corresponding to your own preferences.</p></blockquote><p></p>
[QUOTE="mvincent, post: 3398804, member: 27034"] That seems like it would cause problems, since armor spikes, gauntlets, shields, etc. are usually considered 'wielded', even when it's evident that no TWF'ing penalty should be applied. Examples: [I][SIZE=1]"[B]Arrow Deflection[/B]""A shield with this ability protects the [U]wielder[/U] from ranged attacks." "[B]Blinding[/B]""A shield with this ability flashes with a brilliant light up to twice per day upon command of the [U]wielder[/U]." "an animated shield floats within 2 feet of the [U]wielder[/U]" "[B]Winged Shield[/B]""Once per day it can be commanded to fly (as the spell), carrying the [U]wielder[/U]" "[B]Holy[/B]""It bestows one negative level on any lawful creature attempting to [U]wield[/U] it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer [U]wielded[/U]. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is [U]wielded[/U]." "[B]Flaming[/B]""The fire does not harm the [U]wielder[/U]"[/SIZE][/I][SIZE=1] (i.e. someone holding a flaming weapon in the off-hand should not take damage if they to not wish to incur the -2 penalty)[/SIZE] etc. But the RotG clarification (written later by the same author for 3.5 and specifically focusing on TWF'ing) does not agree with that. It [I]seems[/I] like you may have only chosen a ruling based on it corresponding to your own preferences. [/QUOTE]
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