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armor spikes
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<blockquote data-quote="nute" data-source="post: 3399669" data-attributes="member: 10607"><p>I seem to be missing the "Soul Caliber" chapter in my PHB. What I *do* have is the Combat section that states that if you use a second weapon to attack beyond your normal sequence of iterative attacks, that counts as two-weapon fighting. If you use ANYTHING in an offensive combat action: natural attack, unarmed attack, improvised weapon, shield bash, armor spikes, your great-aunt Jimmy Jack Jo Jenny duct-taped to a dire flail - it counts as an attack. </p><p></p><p>You can attack with a spiked gauntlet and a glaive in the same round, but you cannot threaten with both, because both cannot be prepped for attack at the same time. If you have both hands on the glaive, you cannot attack with the gauntlet because that hand is busy holding the glaive. If you release your hold on the glaive to attack with the gauntlet, you would have to re-ready the glaive before you can threaten anything with it. Dropping or un-readying a weapon is a free action. Assuming you have Quick Draw, readying a weapon is a free action. Free actions can only be done on your turn, whereas by definition AoOs are done on the enemy's turn, when you cannot make a free action. Thus, glaive OR gauntlet can threaten, but never both. QED.</p><p></p><p>Armor spikes, however, fall into the same category as a gauntlet. If you choose to use them offensively to attack an opponent (not as part of a grapple), they count as a light martial weapon. </p><p></p><p>The Defending ability <strong>specifically states</strong>:</p><p></p><p></p><p>Thus, you must be using the weapon to allocate the Defending bonus to AC. If you are using the weapon (armor spikes), that means you're doing a combat action with it. So to gain that bonus, you *must* use it in some manner. </p><p></p><p>I would say that the Total Defense action is a combat action, therefore the appropriate Defending bonus would apply. However, if someone wanted to use the AC bonus from their Defending armor spikes during a round in which they attack, they <strong>must</strong> make an attack with those armor spikes, as per the definition of the Defending ability.</p></blockquote><p></p>
[QUOTE="nute, post: 3399669, member: 10607"] I seem to be missing the "Soul Caliber" chapter in my PHB. What I *do* have is the Combat section that states that if you use a second weapon to attack beyond your normal sequence of iterative attacks, that counts as two-weapon fighting. If you use ANYTHING in an offensive combat action: natural attack, unarmed attack, improvised weapon, shield bash, armor spikes, your great-aunt Jimmy Jack Jo Jenny duct-taped to a dire flail - it counts as an attack. You can attack with a spiked gauntlet and a glaive in the same round, but you cannot threaten with both, because both cannot be prepped for attack at the same time. If you have both hands on the glaive, you cannot attack with the gauntlet because that hand is busy holding the glaive. If you release your hold on the glaive to attack with the gauntlet, you would have to re-ready the glaive before you can threaten anything with it. Dropping or un-readying a weapon is a free action. Assuming you have Quick Draw, readying a weapon is a free action. Free actions can only be done on your turn, whereas by definition AoOs are done on the enemy's turn, when you cannot make a free action. Thus, glaive OR gauntlet can threaten, but never both. QED. Armor spikes, however, fall into the same category as a gauntlet. If you choose to use them offensively to attack an opponent (not as part of a grapple), they count as a light martial weapon. The Defending ability [b]specifically states[/b]: Thus, you must be using the weapon to allocate the Defending bonus to AC. If you are using the weapon (armor spikes), that means you're doing a combat action with it. So to gain that bonus, you *must* use it in some manner. I would say that the Total Defense action is a combat action, therefore the appropriate Defending bonus would apply. However, if someone wanted to use the AC bonus from their Defending armor spikes during a round in which they attack, they [b]must[/b] make an attack with those armor spikes, as per the definition of the Defending ability. [/QUOTE]
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