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Armor Taken From The Battlefield
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<blockquote data-quote="Celebrim" data-source="post: 6107439" data-attributes="member: 4937"><p>Considering that historically, the corpses on a battleifield would often be stripped naked either by the victors or people following behind the battle for that purpose, I'd say the odds would be pretty good.</p><p></p><p>In my games I don't spend much time tracking damage to armor. It's assumed that basic armor maintainance can be performed by the owner, and that longer term maintainance and refurbishing is provided when the player gets back to town (along with bathing, haircuts, laundry, and a lot of other small tasks that aren't usually played out, but are marked out of the PC's assumed daily cost of living expenses, usually 1 s.p/per character level.) Persumably, to the same extent that a player's armor is recoverable if he's run through and dropped to zero hit points but lives, the armor from the dead is recoverable, could be put to use, and has salvage value.</p><p></p><p></p><p></p><p>There is a fairly good chance that someone on the battlefield has the same stature you have, and in general as a DM I'd always prefer this coincidence unless I had a very good reason otherwise. In general though, this is something D&D has never worried itself about. Historically all 'human sized chainmail' has fit all humans. In general, book keeping always has the danger of slowing down the pace of play unnecessarily, the more players at the table the more this is true, so you have to take some approximation of reality you find acceptable and handwave the rest. Some levels of detail are really only appropriate to a computer game where you can move the burden of the calculations and bookkeeping out of the hands of the players.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6107439, member: 4937"] Considering that historically, the corpses on a battleifield would often be stripped naked either by the victors or people following behind the battle for that purpose, I'd say the odds would be pretty good. In my games I don't spend much time tracking damage to armor. It's assumed that basic armor maintainance can be performed by the owner, and that longer term maintainance and refurbishing is provided when the player gets back to town (along with bathing, haircuts, laundry, and a lot of other small tasks that aren't usually played out, but are marked out of the PC's assumed daily cost of living expenses, usually 1 s.p/per character level.) Persumably, to the same extent that a player's armor is recoverable if he's run through and dropped to zero hit points but lives, the armor from the dead is recoverable, could be put to use, and has salvage value. There is a fairly good chance that someone on the battlefield has the same stature you have, and in general as a DM I'd always prefer this coincidence unless I had a very good reason otherwise. In general though, this is something D&D has never worried itself about. Historically all 'human sized chainmail' has fit all humans. In general, book keeping always has the danger of slowing down the pace of play unnecessarily, the more players at the table the more this is true, so you have to take some approximation of reality you find acceptable and handwave the rest. Some levels of detail are really only appropriate to a computer game where you can move the burden of the calculations and bookkeeping out of the hands of the players. [/QUOTE]
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Armor Taken From The Battlefield
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