Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor that reduces damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="A'koss" data-source="post: 187657" data-attributes="member: 840"><p>I just posted the most current version our group is using on RGFD, a little copy/paste should do the trick...</p><p></p><p>Before I get into it I should probably explain what I'm trying to do here. First, the rules work great as is but soon I'm going to throw a little twist in it which me and my group have been hammering out. That little twist is going to be a level based AC bonus, much like in Star Wars or WoT. A figher for example will (very likely) gain a bonus AC equal to a Cleric's BAB. The idea here is to create it in such a way that characters will use *less* armor as they get more and more powerful. Armor, which affords great protection at lower levels becomes an impediment to their combat skill-based AC which will eventually overtake the advantages of carrying a big metal suit. This will create a more cinematic style of play reminiscent of Conan, etc...</p><p></p><p>With the kinds of opponents characters face at high levels it's just better to just avoid an onrushing 3 ton fist that to see if your armor is up to the challenge. ;-) Light armor will impose a moderate penalty to your Skill AC, Med. armor more yet and Heavy armor will negate it (or very close to it) entirely regardless of level. I won't include these numbers here, but when I get it all sorted out I'll repost them. Armor bonuses shouldn't change much from what you see here. </p><p></p><p>Note that for these rules: **armor and deflection bonuses will no longer stack.**</p><p></p><p>Now on with the most current version of the armor rules.</p><p></p><p></p><p> ARMOR AC Bonus DR</p><p>Padded +0 1/-</p><p>Leather +0 2/-</p><p>Studded Leather +1 2/-</p><p>Chain Shirt +2 1/-</p><p>Hide +1 2/-</p><p>Scale mail +2 2/-</p><p>Chainmail +3 2/-</p><p>Breastplate +3 3/-</p><p></p><p> SHIELDS (Shields only deflect damage)</p><p>Buckler +1</p><p>Shield, small, wooden +1</p><p>Shield, small, steel +1</p><p>Shield, large, wooden +2</p><p>Shield, large, steel +2</p><p></p><p>1. AC Bonus: The ability of the armor to deflect blows. This improves by 1 for every 2 "plusses" for magical armor.</p><p>2. DR: How much damage the armor is going to absorb for you. This improves by 1 for every "plus" for magical armor</p><p>3. Special materials: DM fiat. Mithril, Adamantite and other special materials may moderately affect AC or DR.</p><p>4. Shields: AC also improves by 1 for every 2 "plusses" for magical varieties.</p><p></p><p>For example:</p><p> n/m chainmail, AC +3, DR 2/-</p><p> +1 chainmail, AC +3, DR 3/-</p><p> +2 chainmail, AC +4, DR 4/-</p><p> +3 chainmail, AC +4, DR 5/-</p><p> +4 chainmail, AC +5, DR 6/-</p><p> +5 chainmail, AC +5, DR 7/-</p><p></p><p>Armor and Shields IMC are simply denoted differently to eliminate the calculations.</p><p></p><p> ARMOR DEX Penalty</p><p>Padded -0</p><p>Leather -0</p><p>Studded Leather -1</p><p>Chain Shirt -1</p><p>Hide -2</p><p>Scale mail -2</p><p>Chainmail -3</p><p>Breastplate -2</p><p></p><p> SHIELDS</p><p>Buckler -0</p><p>Shield, small, wooden -0</p><p>Shield, small, steel -0</p><p>Shield, large, wooden -1</p><p>Shield, large, steel -1</p><p></p><p>1. DEX Penalty: This replaces the Max. Dex bonus.</p><p>2. Strong Characters and Armor: For every 4 points of Strength greater than 10, reduce the DEX penalties by 1. For every 2 points of Strength greater than 10, reduce the Armor Check penalties by 1. If your adjusted Armor check penalty is between 0 and -2, you may move at full speed.</p><p></p><p>For example:</p><p> A 18 Strength Fighter in chainmail and carrying a large steel shield suffers a Dex Penalty of -2 and an Armor Check Penalty of -3. If his Strength were 20 his Armor Check Penalty would be low enough to allow him to move at his full rate.</p><p></p><p> He would have to possess a Strength of 26 to wear chainmail and carry a lg. steel shield without any Dex or Armor Check penalties.</p><p></p><p></p><p></p><p>A'koss!</p><p>--</p><p>The Rings of Concordance has a new url!</p><p><a href="http://members.shaw.ca/infinity/Main_Page.htm" target="_blank">http://members.shaw.ca/infinity/Main_Page.htm</a></p></blockquote><p></p>
[QUOTE="A'koss, post: 187657, member: 840"] I just posted the most current version our group is using on RGFD, a little copy/paste should do the trick... Before I get into it I should probably explain what I'm trying to do here. First, the rules work great as is but soon I'm going to throw a little twist in it which me and my group have been hammering out. That little twist is going to be a level based AC bonus, much like in Star Wars or WoT. A figher for example will (very likely) gain a bonus AC equal to a Cleric's BAB. The idea here is to create it in such a way that characters will use *less* armor as they get more and more powerful. Armor, which affords great protection at lower levels becomes an impediment to their combat skill-based AC which will eventually overtake the advantages of carrying a big metal suit. This will create a more cinematic style of play reminiscent of Conan, etc... With the kinds of opponents characters face at high levels it's just better to just avoid an onrushing 3 ton fist that to see if your armor is up to the challenge. ;-) Light armor will impose a moderate penalty to your Skill AC, Med. armor more yet and Heavy armor will negate it (or very close to it) entirely regardless of level. I won't include these numbers here, but when I get it all sorted out I'll repost them. Armor bonuses shouldn't change much from what you see here. Note that for these rules: **armor and deflection bonuses will no longer stack.** Now on with the most current version of the armor rules. ARMOR AC Bonus DR Padded +0 1/- Leather +0 2/- Studded Leather +1 2/- Chain Shirt +2 1/- Hide +1 2/- Scale mail +2 2/- Chainmail +3 2/- Breastplate +3 3/- SHIELDS (Shields only deflect damage) Buckler +1 Shield, small, wooden +1 Shield, small, steel +1 Shield, large, wooden +2 Shield, large, steel +2 1. AC Bonus: The ability of the armor to deflect blows. This improves by 1 for every 2 "plusses" for magical armor. 2. DR: How much damage the armor is going to absorb for you. This improves by 1 for every "plus" for magical armor 3. Special materials: DM fiat. Mithril, Adamantite and other special materials may moderately affect AC or DR. 4. Shields: AC also improves by 1 for every 2 "plusses" for magical varieties. For example: n/m chainmail, AC +3, DR 2/- +1 chainmail, AC +3, DR 3/- +2 chainmail, AC +4, DR 4/- +3 chainmail, AC +4, DR 5/- +4 chainmail, AC +5, DR 6/- +5 chainmail, AC +5, DR 7/- Armor and Shields IMC are simply denoted differently to eliminate the calculations. ARMOR DEX Penalty Padded -0 Leather -0 Studded Leather -1 Chain Shirt -1 Hide -2 Scale mail -2 Chainmail -3 Breastplate -2 SHIELDS Buckler -0 Shield, small, wooden -0 Shield, small, steel -0 Shield, large, wooden -1 Shield, large, steel -1 1. DEX Penalty: This replaces the Max. Dex bonus. 2. Strong Characters and Armor: For every 4 points of Strength greater than 10, reduce the DEX penalties by 1. For every 2 points of Strength greater than 10, reduce the Armor Check penalties by 1. If your adjusted Armor check penalty is between 0 and -2, you may move at full speed. For example: A 18 Strength Fighter in chainmail and carrying a large steel shield suffers a Dex Penalty of -2 and an Armor Check Penalty of -3. If his Strength were 20 his Armor Check Penalty would be low enough to allow him to move at his full rate. He would have to possess a Strength of 26 to wear chainmail and carry a lg. steel shield without any Dex or Armor Check penalties. A'koss! -- The Rings of Concordance has a new url! [url]http://members.shaw.ca/infinity/Main_Page.htm[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor that reduces damage?
Top