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Armor that reduces damage?
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<blockquote data-quote="Malin Genie" data-source="post: 188673" data-attributes="member: 1058"><p>In the system I am working on, the current AC bonuses are split between AC and DR (so full plate gives +4 AC, DR 4; a chain shirt gives +2 AC, DR 2.) </p><p></p><p>AC also doesn't get DX bonuses: however, it only represents the 'passive' defence of the character, and is the minimum required to hit (if the target is flat-footed.) </p><p></p><p>The defender under this system gets to make a defence roll (10 + defence bonus) with defence bonus either being BAB + Dex + Weapon Focus + Defending weapon bonus + Expertise/Fighting Defensively for parrying; BAB + shield bonus for shield blocks (although a successful shield block deals damage to the shield); or Reflex save + size bonus + Dodge bonus (such as the Dodge Feat) </p><p></p><p>So a 5th level fighter with 12 Dex in full plate and with a +1 large shield and +1 longsword (with Focus) has</p><p></p><p>AC 14, parry +7, block +8, dodge +2</p><p></p><p>If an attack rolls 13 or less, it misses automatically</p><p>If it rolls 14 or more, he can attempt to parry (1d20+7) block (1d20+8 but his shield takes damage) or dodge (1d20+2)</p><p></p><p>If he fails, he still gets DR 4 against the attack</p><p></p><p>I haven't yet worked out what to do with multiple attacks, flanking etc. (if anybody has any comments/criticisms/suggestions about this system I'd be very interested to hear them...)</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 188673, member: 1058"] In the system I am working on, the current AC bonuses are split between AC and DR (so full plate gives +4 AC, DR 4; a chain shirt gives +2 AC, DR 2.) AC also doesn't get DX bonuses: however, it only represents the 'passive' defence of the character, and is the minimum required to hit (if the target is flat-footed.) The defender under this system gets to make a defence roll (10 + defence bonus) with defence bonus either being BAB + Dex + Weapon Focus + Defending weapon bonus + Expertise/Fighting Defensively for parrying; BAB + shield bonus for shield blocks (although a successful shield block deals damage to the shield); or Reflex save + size bonus + Dodge bonus (such as the Dodge Feat) So a 5th level fighter with 12 Dex in full plate and with a +1 large shield and +1 longsword (with Focus) has AC 14, parry +7, block +8, dodge +2 If an attack rolls 13 or less, it misses automatically If it rolls 14 or more, he can attempt to parry (1d20+7) block (1d20+8 but his shield takes damage) or dodge (1d20+2) If he fails, he still gets DR 4 against the attack I haven't yet worked out what to do with multiple attacks, flanking etc. (if anybody has any comments/criticisms/suggestions about this system I'd be very interested to hear them...) [/QUOTE]
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Armor that reduces damage?
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