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Armor thoughts
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<blockquote data-quote="Yair" data-source="post: 1152251" data-attributes="member: 10913"><p>Interesting idea, but I don't think it will work.</p><p></p><p>If you don't want the armor to be reduced to scrap metal in no-time, you need to set the hp and stuff high enough for it to sustain many hits. This means that a simple "you're hit when the armor is destroyed" won't work, since it would take forever to wear it down during which you are invulnerable to hits, and then suddenly it would be worthless and you are getting stubbed while effectively naked... I don't think that's the effect I want armor to have.</p><p>A better mechanic, I think, is that the armor should sustain some damage but have a threshold over which damage is conferred to the wearer, say like <em>stoneskin</em>. While this is workable, it is essentially a sytem using armor-as-DR (which are notoriously difficult to do right) plus an armor-attrition system. </p><p>Personally, I find the calculations involved with armor hit points and so on cumbersome and not conductive to the standard D&D (heroic) game; in the right setting (say, Midnight) it might be appropriate, though.</p><p>Since I don't like the extra book-keeping, and I don't know how to make a proper DR system to represent armor, I can't offer much more to this discussion.</p><p></p><p>It is an interesting idea, though.</p></blockquote><p></p>
[QUOTE="Yair, post: 1152251, member: 10913"] Interesting idea, but I don't think it will work. If you don't want the armor to be reduced to scrap metal in no-time, you need to set the hp and stuff high enough for it to sustain many hits. This means that a simple "you're hit when the armor is destroyed" won't work, since it would take forever to wear it down during which you are invulnerable to hits, and then suddenly it would be worthless and you are getting stubbed while effectively naked... I don't think that's the effect I want armor to have. A better mechanic, I think, is that the armor should sustain some damage but have a threshold over which damage is conferred to the wearer, say like [I]stoneskin[/I]. While this is workable, it is essentially a sytem using armor-as-DR (which are notoriously difficult to do right) plus an armor-attrition system. Personally, I find the calculations involved with armor hit points and so on cumbersome and not conductive to the standard D&D (heroic) game; in the right setting (say, Midnight) it might be appropriate, though. Since I don't like the extra book-keeping, and I don't know how to make a proper DR system to represent armor, I can't offer much more to this discussion. It is an interesting idea, though. [/QUOTE]
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