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Armor thoughts
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<blockquote data-quote="Planesdragon" data-source="post: 1153260" data-attributes="member: 11133"><p><strong>details, details.</strong></p><p></p><p>(It's probably worth nothing that the campaign I'm contemplating this for uses a class Defense bonus.)</p><p> </p><p> </p><p> Yep. Characters are hit more often, and any damage over the armor's hardness is inflicted on the armor.</p><p> </p><p> For example: A 5th level fighter in fullplate (standard AC 22) would have an AC of 14, and any hit to the fighter over at least 10 hp would damage the armor, until the armor had taken 40 hp of damage, at which time the fighter gets damaged directly, without benefit of the armor's hardness.</p><p> </p><p> </p><p> Not unless they're attacked by energy attacks, or gappled, or struck with a critical hit. (Sneak Attacks would probably become a Full Round action, that are reduced by hardness but then strike at the character.)</p><p> </p><p> </p><p> Not any more than casting a <em>heal </em>spell, or fighting a BBEG who attacks with death magic.</p><p> </p><p> </p><p> D&D already has rules for the HP and hardness of armor: hardness as the material, HP = 5 / point of armor bonus. Magic increases this.</p><p> </p><p> And, in this variant, armor can be bypassed by energy attacks, critical hits, sneak attacks, or grappling. Some weapons (such as a mace) may be able to attack through armor as well.</p><p> </p><p> </p><p> That's actually the beauty of this--the armor doesn't grant DR, so it doesn't greatly change the system.</p><p> </p><p> The next step is to flesh out the system, playtest, and check the math. I'll keep this thread posted when I get a chance to flesh out the system a bit.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1153260, member: 11133"] [b]details, details.[/b] (It's probably worth nothing that the campaign I'm contemplating this for uses a class Defense bonus.) Yep. Characters are hit more often, and any damage over the armor's hardness is inflicted on the armor. For example: A 5th level fighter in fullplate (standard AC 22) would have an AC of 14, and any hit to the fighter over at least 10 hp would damage the armor, until the armor had taken 40 hp of damage, at which time the fighter gets damaged directly, without benefit of the armor's hardness. Not unless they're attacked by energy attacks, or gappled, or struck with a critical hit. (Sneak Attacks would probably become a Full Round action, that are reduced by hardness but then strike at the character.) Not any more than casting a [i]heal [/i]spell, or fighting a BBEG who attacks with death magic. D&D already has rules for the HP and hardness of armor: hardness as the material, HP = 5 / point of armor bonus. Magic increases this. And, in this variant, armor can be bypassed by energy attacks, critical hits, sneak attacks, or grappling. Some weapons (such as a mace) may be able to attack through armor as well. That's actually the beauty of this--the armor doesn't grant DR, so it doesn't greatly change the system. The next step is to flesh out the system, playtest, and check the math. I'll keep this thread posted when I get a chance to flesh out the system a bit. [/QUOTE]
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