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<blockquote data-quote="AeroDm" data-source="post: 1154285" data-attributes="member: 13650"><p>Hmm... I took it differently. Lets see if I got it.</p><p></p><p>Fighter with dex +2 for AC 12(we'll ignore the class defense atm) in full-plate.</p><p></p><p>Ogre hits an 11 or lower, misses as normal</p><p>Ogre hits a 12 or higher, damage is rolled as normal but...</p><p>-the first 10 points of damage are negated from the total damage the fighter takes from the ogre. This 10 damage is then subtracted from the total of the full-plate (40 iirc).</p><p>-any damage beyond 10 is applied normally to the figher</p><p></p><p>Critical hits I believe went straight to the fighter?</p><p></p><p>I have two thoughts to add. </p><p></p><p>The first is that full-plate costs an awful lot to only take 40 damage before being broken. Perhaps consider having it take 40 damage and then reduce its hardness by 1 or 2. When hardness reaches 0 it is broken. This also serves to make the armor absorb less and less of the damage before applying it to the fighter.</p><p></p><p>The second is that the difference between breastplate (hardness 10, hp 25) is a much better bargain money wise compared to full-plate (hardness 10, hp 40). Plus it has lower armor check, lighter weight, doesn't hinder run movement as much, et al. I'd grant +1 AC for medium armor, +3 for heavy. This makes light armor advantageous for those who don't want move penalties and low armor check, medium armor better, and heavy armor the best for AC goodness.</p><p></p><p>Hope that helps</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1154285, member: 13650"] Hmm... I took it differently. Lets see if I got it. Fighter with dex +2 for AC 12(we'll ignore the class defense atm) in full-plate. Ogre hits an 11 or lower, misses as normal Ogre hits a 12 or higher, damage is rolled as normal but... -the first 10 points of damage are negated from the total damage the fighter takes from the ogre. This 10 damage is then subtracted from the total of the full-plate (40 iirc). -any damage beyond 10 is applied normally to the figher Critical hits I believe went straight to the fighter? I have two thoughts to add. The first is that full-plate costs an awful lot to only take 40 damage before being broken. Perhaps consider having it take 40 damage and then reduce its hardness by 1 or 2. When hardness reaches 0 it is broken. This also serves to make the armor absorb less and less of the damage before applying it to the fighter. The second is that the difference between breastplate (hardness 10, hp 25) is a much better bargain money wise compared to full-plate (hardness 10, hp 40). Plus it has lower armor check, lighter weight, doesn't hinder run movement as much, et al. I'd grant +1 AC for medium armor, +3 for heavy. This makes light armor advantageous for those who don't want move penalties and low armor check, medium armor better, and heavy armor the best for AC goodness. Hope that helps [/QUOTE]
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