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Armor thoughts
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<blockquote data-quote="Planesdragon" data-source="post: 1154343" data-attributes="member: 11133"><p>Close. Very, very close.</p><p> </p><p> The 10 damage that the Full Plate's hardness takes isn't subtracted from the Full Plate's armor. Like DR or any other use of hardness, it's just resisted (and no damage is taken if it reduced the damage below 0.)</p><p> </p><p> When the Ogre hits the fighter, the first 10 points of the Ogre's rolls are reduced, and then the remainder is inflicted upon the _armor_, not the fighter.</p><p> </p><p> </p><p> Attacker's choice--either critical damage to the armor, or non-critical damage to the person inside the armor.</p><p> </p><p> </p><p> Hmm... good idea.</p><p> </p><p> </p><p> The full example, for those keeping track:</p><p> </p><p> Fighter with Dex Bonus of +2 and wearing Full Plate (hardness 10, HP 40) is attacked by an ogre.</p><p> </p><p> The ogre hits AC 13, a hit. He rolls damage, but it's an 8, so no effect (less than hardness.)</p><p> </p><p> The ogre hits AC 30, a hit. He rolls regular damage, getting max damage of 21. The fighter's armor loses 10 hp. (Now hardness 10, 29 HP.)</p><p> </p><p> The ogre rolls a 20, and makes a 15 on its threat confirmation. The ogre decides to hurt the figher, and so inflicts normal damage on the character. The ogre rolls 9 damage, and the fighter takes 9 damage.</p><p> </p><p> The ogre rolls a 20, and makes their threat confirmation. This time the Ogre decides to get rid of the armor, and strikes at the armor: inflicting critical (x2) damage. By a bizzare tweak of die rolling, the Ogre rolls max damage again--42. The armor's hardness soaks 10, and then the armor takes its full HP (29), leaving 3 hp which is inflicted on the fighter.</p><p> </p><p> With the armor out of HP, the fighter is well advised to rid himself of the full plate--it's doing nothing but giving him and amor check penalty at the moment.</p><p> </p><p> </p><p> MaraderX hit upon a system I discarded on the drawing board--armor gives soak off a pool, like a Resist Energy spell. The system I decided to propose is a lot closer to the core mechanics, and doesn't add any more bookkeeping than any other method of inflicting damage on armor.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1154343, member: 11133"] Close. Very, very close. The 10 damage that the Full Plate's hardness takes isn't subtracted from the Full Plate's armor. Like DR or any other use of hardness, it's just resisted (and no damage is taken if it reduced the damage below 0.) When the Ogre hits the fighter, the first 10 points of the Ogre's rolls are reduced, and then the remainder is inflicted upon the _armor_, not the fighter. Attacker's choice--either critical damage to the armor, or non-critical damage to the person inside the armor. Hmm... good idea. The full example, for those keeping track: Fighter with Dex Bonus of +2 and wearing Full Plate (hardness 10, HP 40) is attacked by an ogre. The ogre hits AC 13, a hit. He rolls damage, but it's an 8, so no effect (less than hardness.) The ogre hits AC 30, a hit. He rolls regular damage, getting max damage of 21. The fighter's armor loses 10 hp. (Now hardness 10, 29 HP.) The ogre rolls a 20, and makes a 15 on its threat confirmation. The ogre decides to hurt the figher, and so inflicts normal damage on the character. The ogre rolls 9 damage, and the fighter takes 9 damage. The ogre rolls a 20, and makes their threat confirmation. This time the Ogre decides to get rid of the armor, and strikes at the armor: inflicting critical (x2) damage. By a bizzare tweak of die rolling, the Ogre rolls max damage again--42. The armor's hardness soaks 10, and then the armor takes its full HP (29), leaving 3 hp which is inflicted on the fighter. With the armor out of HP, the fighter is well advised to rid himself of the full plate--it's doing nothing but giving him and amor check penalty at the moment. MaraderX hit upon a system I discarded on the drawing board--armor gives soak off a pool, like a Resist Energy spell. The system I decided to propose is a lot closer to the core mechanics, and doesn't add any more bookkeeping than any other method of inflicting damage on armor. [/QUOTE]
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