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Armor thoughts
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<blockquote data-quote="Winternight" data-source="post: 1158082" data-attributes="member: 11173"><p><strong>More gory system</strong></p><p></p><p>What about another, but simelar aproach.</p><p>Plate has hardness 14</p><p>chain has hardness 8</p><p>mithril adds 7 points </p><p>leather has hardness 4</p><p></p><p>the AC bonus is how much of the body is cover by the armor</p><p>so </p><p>leather armor would be +6 AC</p><p>chain mail +6</p><p>breat plate +4</p><p>and full plate +7 </p><p></p><p>name AC Bonus Hardness</p><p>Mithrill Chain mail +6 / 15 <em>(MCM)</em></p><p>fullplate +8/ 10<em> FP</em></p><p>leather +4/4 <em>LA</em></p><p></p><p>thus a fighter with dex 14 and no other AC boni would have </p><p>with </p><p>a) MCM AC 12/18/15</p><p>b) FP AC 11/19/10</p><p>c) LA AC 12/16/4</p><p></p><p>If I hit the fighter over his Dodge bonus I hit hte armor instead, the armor subract the hardness from the damage dealt. </p><p>If I hit over The complet AC I bypass the armor and deal damage to the fighter</p><p></p><p>here is a table with some resluts. (see also attached file, it is the same only better formated) </p><p></p><p>Fighter..........hit AC 11.....Damage 10.....damage 15.....damage 20</p><p>A..........miss..........--..........--..........--</p><p>B..........hit armor .....none..........5..........10</p><p>C..........miss..........--..........--..........--</p><p></p><p>Fighter..........hit AC 13.....Damage 10.....damage 15.....damage 20</p><p>A..........hit armor .....none..........none..........1</p><p>B..........hit armor.....none..........5..........10</p><p>C..........hit armor.....6..........9..........14</p><p></p><p>Fighter..........hit AC 17.....Damage 10.....damage 15.....damage 20</p><p>A..........hit armor .....none..........none..........1</p><p>B..........hit armor.....none..........5..........10</p><p>C..........hit PC ..........10..........15..........20</p><p></p><p>Fighter..........hit AC 18.....Damage 10.....damage 15.....damage 20</p><p>A..........hit PC ..........10..........15..........20</p><p>B..........hit armor.....none..........5..........10</p><p>C..........hit PC ..........10..........15..........20</p><p></p><p>Fighter..........hit AC 20.....Damage 10.....damage 15.....damage 20</p><p>A..........hit PC ..........10..........15..........20</p><p>B..........hit PC..........10..........15..........20</p><p>C..........hit PC ..........10..........15..........20</p><p></p><p>Result is PC (NPC) get more hit loose more hit points. </p><p>Dex is important as the material is more important than in 3.0/3.5 </p><p>It is only a bookkeeping bad dream. </p><p>As DM you say: I hit your character with ac 15 and deal 16 Damage. (no change)</p><p>As player: you have three Armorvalue instead of one. AC-dodge/AC-armor/hardness. </p><p>I think that`s playable. </p><p></p><p></p><p>question </p><p>a) do you understand the system?</p><p>b) what do you think of it?</p></blockquote><p></p>
[QUOTE="Winternight, post: 1158082, member: 11173"] [b]More gory system[/b] What about another, but simelar aproach. Plate has hardness 14 chain has hardness 8 mithril adds 7 points leather has hardness 4 the AC bonus is how much of the body is cover by the armor so leather armor would be +6 AC chain mail +6 breat plate +4 and full plate +7 name AC Bonus Hardness Mithrill Chain mail +6 / 15 [I](MCM)[/I] fullplate +8/ 10[I] FP[/I] leather +4/4 [I]LA[/I] thus a fighter with dex 14 and no other AC boni would have with a) MCM AC 12/18/15 b) FP AC 11/19/10 c) LA AC 12/16/4 If I hit the fighter over his Dodge bonus I hit hte armor instead, the armor subract the hardness from the damage dealt. If I hit over The complet AC I bypass the armor and deal damage to the fighter here is a table with some resluts. (see also attached file, it is the same only better formated) Fighter..........hit AC 11.....Damage 10.....damage 15.....damage 20 A..........miss..........--..........--..........-- B..........hit armor .....none..........5..........10 C..........miss..........--..........--..........-- Fighter..........hit AC 13.....Damage 10.....damage 15.....damage 20 A..........hit armor .....none..........none..........1 B..........hit armor.....none..........5..........10 C..........hit armor.....6..........9..........14 Fighter..........hit AC 17.....Damage 10.....damage 15.....damage 20 A..........hit armor .....none..........none..........1 B..........hit armor.....none..........5..........10 C..........hit PC ..........10..........15..........20 Fighter..........hit AC 18.....Damage 10.....damage 15.....damage 20 A..........hit PC ..........10..........15..........20 B..........hit armor.....none..........5..........10 C..........hit PC ..........10..........15..........20 Fighter..........hit AC 20.....Damage 10.....damage 15.....damage 20 A..........hit PC ..........10..........15..........20 B..........hit PC..........10..........15..........20 C..........hit PC ..........10..........15..........20 Result is PC (NPC) get more hit loose more hit points. Dex is important as the material is more important than in 3.0/3.5 It is only a bookkeeping bad dream. As DM you say: I hit your character with ac 15 and deal 16 Damage. (no change) As player: you have three Armorvalue instead of one. AC-dodge/AC-armor/hardness. I think that`s playable. question a) do you understand the system? b) what do you think of it? [/QUOTE]
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