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<blockquote data-quote="James Gasik" data-source="post: 8897130" data-attributes="member: 6877472"><p>There's not a lot of granularity with armors, since they range from "Dex +11" to "18". So the only way to add more armor types would be to break apart the existing three categories, which I think would be more restrictive- now you'd have "lightest of the light", "heaviest of the light, heaviest of the medium", "lightest of the heavy", and "heaviest of the heavy" as armor categories, all for what will eventually turn out to be a difference of 1 AC between categories, at best.</p><p></p><p>So you would have to add some other benefit to armor to justify this change.</p><p></p><p>[SPOILER="Tangential rant spoiled so as not to derail discussion"]Personally, as I see it, the game already has an issue that AC should rise as proficiency bonus does, but it doesn't- it rises based on how much money you can throw at your armor budget, and then completely stalls out, which means at lower tier play, it's possible to become "unhittable", but at higher tier play, AC becomes less and less relevant unless magic armors are added- and since the game considers these "optional", there's no real guidance for how/when/why to add them.</p><p></p><p>Many DM's who see AC's of 21 in low tier play are very loath to give players more options to boost defense, even when higher CR monsters gain a hit rate of 50% or better.</p><p></p><p>So I say instead that the entire system needs to be reworked, with armor doing something other than determining AC, so that AC can scale in a reasonable fashion.[/SPOILER]</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8897130, member: 6877472"] There's not a lot of granularity with armors, since they range from "Dex +11" to "18". So the only way to add more armor types would be to break apart the existing three categories, which I think would be more restrictive- now you'd have "lightest of the light", "heaviest of the light, heaviest of the medium", "lightest of the heavy", and "heaviest of the heavy" as armor categories, all for what will eventually turn out to be a difference of 1 AC between categories, at best. So you would have to add some other benefit to armor to justify this change. [SPOILER="Tangential rant spoiled so as not to derail discussion"]Personally, as I see it, the game already has an issue that AC should rise as proficiency bonus does, but it doesn't- it rises based on how much money you can throw at your armor budget, and then completely stalls out, which means at lower tier play, it's possible to become "unhittable", but at higher tier play, AC becomes less and less relevant unless magic armors are added- and since the game considers these "optional", there's no real guidance for how/when/why to add them. Many DM's who see AC's of 21 in low tier play are very loath to give players more options to boost defense, even when higher CR monsters gain a hit rate of 50% or better. So I say instead that the entire system needs to be reworked, with armor doing something other than determining AC, so that AC can scale in a reasonable fashion.[/SPOILER] [/QUOTE]
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