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<blockquote data-quote="rules.mechanic" data-source="post: 8898853" data-attributes="member: 7025773"><p>A little note on proficiency bonus for AC. If you apply a global -4 correction factor, you can use proficiency bonus (or restrict to those with martial training), or -2 correction if using a half-proficiency system, or -3 if martials get full proficiency and non-martials get half-proficiency. We tried put all those varients when we started with homebrewed defense rules early in 5e. It felt better than the current system (a sense of martial skill in defense that improved over time) but we found it still lacked the feeling of an active defense. We then went with having the defender to roll a proficiency die (and the -4 correction factor), and it did feel more like the defender was actively doing something, but it felt a bit too swingy at higher levels and slowed combat esp with multi-attacks. Where we landed was with a limited number of "defense dice" (based on your number of attacks) that you only get if you took a melee action. Which is ideal for us - defense goes up with level, but not too much, involves active decision, but doesn't slow things too much. But YMMV!</p></blockquote><p></p>
[QUOTE="rules.mechanic, post: 8898853, member: 7025773"] A little note on proficiency bonus for AC. If you apply a global -4 correction factor, you can use proficiency bonus (or restrict to those with martial training), or -2 correction if using a half-proficiency system, or -3 if martials get full proficiency and non-martials get half-proficiency. We tried put all those varients when we started with homebrewed defense rules early in 5e. It felt better than the current system (a sense of martial skill in defense that improved over time) but we found it still lacked the feeling of an active defense. We then went with having the defender to roll a proficiency die (and the -4 correction factor), and it did feel more like the defender was actively doing something, but it felt a bit too swingy at higher levels and slowed combat esp with multi-attacks. Where we landed was with a limited number of "defense dice" (based on your number of attacks) that you only get if you took a melee action. Which is ideal for us - defense goes up with level, but not too much, involves active decision, but doesn't slow things too much. But YMMV! [/QUOTE]
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