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Armor Tweaks (and minor Fighter mod)
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<blockquote data-quote="Sir Brennen" data-source="post: 2508908" data-attributes="member: 553"><p>My homebrew campaign takes place in an tropical area were most heavy armors do not exist, with the exceptions of splint mail and possibly a variant on Great Armor (from Oriental Adventures). Chain mail likewise doesn't typically exist (the elves might know how to make it, but when one mentions 'elven chain' in my world, it's really just the normal stuff.)</p><p></p><p>However, I'm aware that AC typically lags behind Modified Attack Bonus enough as it is. So, I've made a few changes to the rules related to armor and defense to help keep things on par with a 'normal' campaign.</p><p></p><p><span style="color: Orange"><strong>Padded Armor</strong> </span>can be stacked with any other armor (except for itself) for an added +1 AC, but at with an additional -1 Armor Check Penalty.</p><p></p><p><span style="color: Orange"><strong>Dodge:</strong> </span>Anyone can dodge, as described in the PHB feat, selecting one opponent in combat to gain a +1 AC bonus. This is merely a combat option, and does not count as a virtual feat. The Dodge feat itself is replaced by Improved Dodge (see below.) Any references to the Dodge feat as a prerequisite for other feats, prestige classes, etc are replaced with Improved Dodge.</p><p></p><p><strong>IMPROVED DODGE [GENERAL]</strong></p><p>Prerequisite: Dex 13.</p><p>Benefit: You receive a +1 dodge bonus against all opponents. Optionally, during your action, you may instead designate an single opponent and receive a +2 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action, or change back to dodging against all opponents at the +1 bonus.</p><p>A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p><p>Special: A fighter may select Improved Dodge as one of his fighter bonus feats.</p><p></p><p>Comments on the above are welcome, but what I'm really looking for input on another change I'm thinking of making for the fighter specifically. </p><p></p><p>Now, most fighters won't be able to afford heavy armor at first level anyway, so I'm thinking of delaying Heavy Armor Prof. until second level, and making it an <strong><em>option</em></strong>. 1st level gives a fighter a chance to learn a little more about defense, at second level he improves this aspect of his fighting by selecting a <span style="color: Orange"><strong>defensive feat</strong> </span>(his offense is already handled with the level increase) which fits his style. His normal 2nd level bonus feat is delayed until 3rd level (filling in that 'dead' level), and everything from 4th level on progresses as normal. Like so:</p><p>[code]</p><p>Ftr Level Special</p><p>1st Bonus Feat</p><p>2nd Defensive Feat</p><p>3rd Bonus Feat</p><p>4th Bonus Feat</p><p>[/code]Defensive Feats can be selected from the following: Heavy Armor Prof., Armor Focus (Light), Armor Focus (Medium), Armor Focus (Heavy), Shield Focus, Two-Weapon Defense, Improved Buckler Defense.</p><p></p><p>Of course, the fighter has to meet any preqs for these (sometimes requiring a little planning of first level feats.) The various Focus feats are from third party books, though I've run across different versions (one gives +1 AC, another simply reduces Armor Check Penalty by one and increase Max Dex by one. Not sure which is more balanced.)</p><p></p><p>Any thoughts on this? Also, any other suggestions on defensive feats? I'm really looking for those which are not 'base', especially if they are common prereqs for Prestige Classes or feat chains. Or do the few listed here seem like enough?</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 2508908, member: 553"] My homebrew campaign takes place in an tropical area were most heavy armors do not exist, with the exceptions of splint mail and possibly a variant on Great Armor (from Oriental Adventures). Chain mail likewise doesn't typically exist (the elves might know how to make it, but when one mentions 'elven chain' in my world, it's really just the normal stuff.) However, I'm aware that AC typically lags behind Modified Attack Bonus enough as it is. So, I've made a few changes to the rules related to armor and defense to help keep things on par with a 'normal' campaign. [COLOR=Orange][b]Padded Armor[/b] [/COLOR]can be stacked with any other armor (except for itself) for an added +1 AC, but at with an additional -1 Armor Check Penalty. [COLOR=Orange][b]Dodge:[/b] [/COLOR]Anyone can dodge, as described in the PHB feat, selecting one opponent in combat to gain a +1 AC bonus. This is merely a combat option, and does not count as a virtual feat. The Dodge feat itself is replaced by Improved Dodge (see below.) Any references to the Dodge feat as a prerequisite for other feats, prestige classes, etc are replaced with Improved Dodge. [b]IMPROVED DODGE [GENERAL][/b] Prerequisite: Dex 13. Benefit: You receive a +1 dodge bonus against all opponents. Optionally, during your action, you may instead designate an single opponent and receive a +2 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action, or change back to dodging against all opponents at the +1 bonus. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. Special: A fighter may select Improved Dodge as one of his fighter bonus feats. Comments on the above are welcome, but what I'm really looking for input on another change I'm thinking of making for the fighter specifically. Now, most fighters won't be able to afford heavy armor at first level anyway, so I'm thinking of delaying Heavy Armor Prof. until second level, and making it an [b][i]option[/i][/b]. 1st level gives a fighter a chance to learn a little more about defense, at second level he improves this aspect of his fighting by selecting a [COLOR=Orange][B]defensive feat[/B] [/COLOR](his offense is already handled with the level increase) which fits his style. His normal 2nd level bonus feat is delayed until 3rd level (filling in that 'dead' level), and everything from 4th level on progresses as normal. Like so: [code] Ftr Level Special 1st Bonus Feat 2nd Defensive Feat 3rd Bonus Feat 4th Bonus Feat [/code]Defensive Feats can be selected from the following: Heavy Armor Prof., Armor Focus (Light), Armor Focus (Medium), Armor Focus (Heavy), Shield Focus, Two-Weapon Defense, Improved Buckler Defense. Of course, the fighter has to meet any preqs for these (sometimes requiring a little planning of first level feats.) The various Focus feats are from third party books, though I've run across different versions (one gives +1 AC, another simply reduces Armor Check Penalty by one and increase Max Dex by one. Not sure which is more balanced.) Any thoughts on this? Also, any other suggestions on defensive feats? I'm really looking for those which are not 'base', especially if they are common prereqs for Prestige Classes or feat chains. Or do the few listed here seem like enough? [/QUOTE]
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