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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor vs Defense Bonus question
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<blockquote data-quote="Shalewind" data-source="post: 702770" data-attributes="member: 6146"><p>Unless you have players that really understand character over stats, the two pronged system for Armor DR vs Defense can be min/maxed rather easily. I've tried three such systems.</p><p></p><p>1) Armor = AC, Defense Bonus = AC, non-stacking expect with Fighter.</p><p>This works fine, but it really hurts people that don't have some armor compatibility. Plus, people whom rely on defense bonus don't get buffs from magical armor... Great for a low to no magic setting though.</p><p></p><p>2) Armor = DR, Defense = AC</p><p>This is an interesting combo. You still have your defense types lacking all the cool armor buffs. In fact, it's really hard to make this balance because either the DR tends to be too good (every hit is meaningless because it's so high), or worthless because it's too low (1 point! So what, I'd rather have the +3 to AC!). Again, this works better in a non fantasy game.</p><p></p><p>3) Armor = DR + AC, Defense = AC</p><p>Still working with this one. I'll let you know.</p><p></p><p>In the end, Defense bonus works well for a game focused on more fighting encounters in a low magic setting. You have to walk on some pretty sharp glass to get it to work in a high magic or D&D "standard" magic setting and still keep the balance.</p><p></p><p> </p><p></p><p>This depends solely on your players, my friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm lucky enough to have a group that says stuff like "Damn! I could have like a 22 AC if I did that! Wow... Guess I'll stick with this 14 and keep the image of big knight in armor..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Good luck. I'll post more as I think of it.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 702770, member: 6146"] Unless you have players that really understand character over stats, the two pronged system for Armor DR vs Defense can be min/maxed rather easily. I've tried three such systems. 1) Armor = AC, Defense Bonus = AC, non-stacking expect with Fighter. This works fine, but it really hurts people that don't have some armor compatibility. Plus, people whom rely on defense bonus don't get buffs from magical armor... Great for a low to no magic setting though. 2) Armor = DR, Defense = AC This is an interesting combo. You still have your defense types lacking all the cool armor buffs. In fact, it's really hard to make this balance because either the DR tends to be too good (every hit is meaningless because it's so high), or worthless because it's too low (1 point! So what, I'd rather have the +3 to AC!). Again, this works better in a non fantasy game. 3) Armor = DR + AC, Defense = AC Still working with this one. I'll let you know. In the end, Defense bonus works well for a game focused on more fighting encounters in a low magic setting. You have to walk on some pretty sharp glass to get it to work in a high magic or D&D "standard" magic setting and still keep the balance. This depends solely on your players, my friend. :) I'm lucky enough to have a group that says stuff like "Damn! I could have like a 22 AC if I did that! Wow... Guess I'll stick with this 14 and keep the image of big knight in armor..." ;) Good luck. I'll post more as I think of it. [/QUOTE]
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Armor vs Defense Bonus question
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