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General Tabletop Discussion
*Pathfinder & Starfinder
Armor vs Defense Bonus question
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<blockquote data-quote="CombatWombat51" data-source="post: 703059" data-attributes="member: 10473"><p>Here's what I use IMC.</p><p></p><p>Basically, armor gives DR</p><p>Defense comes from classes, and progress like saves (Fighters have a Good defense, Rogues = Medium, Wizards = Poor) Expertise gives a bonus to defense, and it generally represents an active bonus to your AC.</p><p></p><p><strong>Defense</strong></p><p>This is a bonus to your armor class based on your level. Your defense bonus represents how adept you are at parrying and blocking melee attacks. You must split your defense bonus against multiple attackers, but you can divide it however you like. (A 14th level fighter with a defense of 9 who’s being attacked by 3 creatures could apply 3 defense to all, 4 points to 2 and 1 point to the other attack, or any combination he chooses, including all his defense on one attacker). </p><p>The type of weapon you are (or aren’t) wielding will affect your defense bonus. The modifiers on the accompanying table add together. So if a human fighter is totally unarmed, he gets no defense bonus to his armor class because he loses half his bonus for wielding a tiny weapon, and he also loses half his bonus for being unarmed. A character with the Pugilist feat (basically Improved Unarmed Attack) would only lose half his defense bonus, because while using his fists he counts as armed. A character with the Brawler feat (Next up from Improved Unarmed Attack) wouldn’t lose any bonus because he can use any part of his body as a weapon (and feet are considered small weapons). Armor check penalties apply to your defense bonus, but you can’t have a negative defense bonus from wearing armor.</p><p>You don’t get your defense bonus against ranged attacks.</p><p>    You lose your defense bonus whenever you’d lose your Dexterity bonus to AC, excepting certain rare circumstances (such as your feet being glued to the ground, for example).</p><p></p><p><strong>Defense Mods</strong></p><p><strong>Weapon                 Effect</strong></p><p>Weapon 2+ sizes smaller    ½ </p><p>Unarmed                                    ½ </p><p>Unproficient weapon     ½</p><p></p><p>I've considered having the armor check penalty actually allow a negative defense bonus, as that would make for only mid+ level fighters in plate. I haven't done it, cuz I can't really think of how it would work, and the cost of the armor seems to be enough of a prohibition on low levels in plate.</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 703059, member: 10473"] Here's what I use IMC. Basically, armor gives DR Defense comes from classes, and progress like saves (Fighters have a Good defense, Rogues = Medium, Wizards = Poor) Expertise gives a bonus to defense, and it generally represents an active bonus to your AC. [b]Defense[/b] This is a bonus to your armor class based on your level. Your defense bonus represents how adept you are at parrying and blocking melee attacks. You must split your defense bonus against multiple attackers, but you can divide it however you like. (A 14th level fighter with a defense of 9 who’s being attacked by 3 creatures could apply 3 defense to all, 4 points to 2 and 1 point to the other attack, or any combination he chooses, including all his defense on one attacker). The type of weapon you are (or aren’t) wielding will affect your defense bonus. The modifiers on the accompanying table add together. So if a human fighter is totally unarmed, he gets no defense bonus to his armor class because he loses half his bonus for wielding a tiny weapon, and he also loses half his bonus for being unarmed. A character with the Pugilist feat (basically Improved Unarmed Attack) would only lose half his defense bonus, because while using his fists he counts as armed. A character with the Brawler feat (Next up from Improved Unarmed Attack) wouldn’t lose any bonus because he can use any part of his body as a weapon (and feet are considered small weapons). Armor check penalties apply to your defense bonus, but you can’t have a negative defense bonus from wearing armor. You don’t get your defense bonus against ranged attacks. You lose your defense bonus whenever you’d lose your Dexterity bonus to AC, excepting certain rare circumstances (such as your feet being glued to the ground, for example). [b]Defense Mods[/b] [b]Weapon Effect[/b] Weapon 2+ sizes smaller ½ Unarmed ½ Unproficient weapon ½ I've considered having the armor check penalty actually allow a negative defense bonus, as that would make for only mid+ level fighters in plate. I haven't done it, cuz I can't really think of how it would work, and the cost of the armor seems to be enough of a prohibition on low levels in plate. [/QUOTE]
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Armor vs Defense Bonus question
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