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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor, Weapons, Gear - What level of detail?
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<blockquote data-quote="TwinBahamut" data-source="post: 5837605" data-attributes="member: 32536"><p>I'd like a fair degree of uniqueness and potency to equipment. Weapons should have a big effect on the game, and should not just be a simple line of description. They need to be interesting and unique. Let me think of an example on how I'd do that...</p><p></p><p>Let's try this:</p><p></p><p></p><p>Weapon Category: Bows</p><p></p><p>Longbow - 1d8 damage, two-handed, +2 accuracy, type based on ammo</p><p>Shortbow - 1d6 damage, hand-and-half, +2 accuracy, type based on ammo</p><p></p><p>Arrow types: Normal Arrow (piercing), Jagged Arrow (slashing), Burning Arrow (fire)</p><p></p><p>Proficiency Techniques:</p><p></p><p>Basic - Quick Shot (Standard)</p><p>You draw and fire a single arrow at the opponent. Unlike other ranged attacks, it does not provoke opportunity attacks.</p><p></p><p>Advanced - High Angle Shot (Standard)</p><p>You shoot an arrow along a high arc that let's it travel a great distance. Ignores some cover and can be fired at twice normal range. Can't be used indoors.</p><p></p><p>Expert - Multishot (Standard)</p><p>You shoot three arrows at once without the benefit of your accuracy bonus. You may shoot all three at a single foe or aim each at a different foe, as long as each is no more than 10 feet from another.</p><p></p><p>Master - Rain of Arrows (Standard + Move)</p><p>You unleash a barrage of arrows into the sky that fall like rain, skewering many foes. Make an arrow attack against everyone in a 3 x 3 square area.</p><p></p><p></p><p>This presentation is a bit incomplete, but it gets the idea across.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5837605, member: 32536"] I'd like a fair degree of uniqueness and potency to equipment. Weapons should have a big effect on the game, and should not just be a simple line of description. They need to be interesting and unique. Let me think of an example on how I'd do that... Let's try this: Weapon Category: Bows Longbow - 1d8 damage, two-handed, +2 accuracy, type based on ammo Shortbow - 1d6 damage, hand-and-half, +2 accuracy, type based on ammo Arrow types: Normal Arrow (piercing), Jagged Arrow (slashing), Burning Arrow (fire) Proficiency Techniques: Basic - Quick Shot (Standard) You draw and fire a single arrow at the opponent. Unlike other ranged attacks, it does not provoke opportunity attacks. Advanced - High Angle Shot (Standard) You shoot an arrow along a high arc that let's it travel a great distance. Ignores some cover and can be fired at twice normal range. Can't be used indoors. Expert - Multishot (Standard) You shoot three arrows at once without the benefit of your accuracy bonus. You may shoot all three at a single foe or aim each at a different foe, as long as each is no more than 10 feet from another. Master - Rain of Arrows (Standard + Move) You unleash a barrage of arrows into the sky that fall like rain, skewering many foes. Make an arrow attack against everyone in a 3 x 3 square area. This presentation is a bit incomplete, but it gets the idea across. [/QUOTE]
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Community
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Armor, Weapons, Gear - What level of detail?
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