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<blockquote data-quote="Greenfield" data-source="post: 5687911" data-attributes="member: 6669384"><p>Okay, let's say you wear plate over chain over leather. The Leather is Ghost Touch. The Chain is Fortified.</p><p></p><p>The AC bonus you get is from the Plate, period. Not because it's on the outside, but because it's the best of the Armor Bonuses you have,</p><p></p><p> If attacked by a non-corporeal, they'll ignore the AC of the Plate and Chain, and be hitting at the Ghost Touch leather, since that's the only one that could work.</p><p></p><p>If said Ghost scores a critical hit, the Fortification <em>DOES NOT</em> kick in, since it isn't Ghost Touch.</p><p></p><p>If a normal, mortal, solid type opponent scored a Crit, the Fortification would apply.</p><p></p><p>The Armor Check and Encumbrance penalties would have to include all these layers of armor, and would trash your movement ans a lot of your skills, but you could do it.</p><p></p><p>Now, suppose you had a Feat that allowed an extra Body slot, and you decided to wear more armor. Now you have Scale over your Plate over your Chain over your Leather.</p><p></p><p>Unless its magical bonuses make it better than any of the others, all you've done is add to your encumbrance. The Armor Bonuses still don't stack. Period. End of sentence.</p><p></p><p>The limitation isn't about materials or styles or colors or body slots, it's about the general type of bonus the item gives. Armors all give Armor bonuses, and armor bonuses don't stack.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5687911, member: 6669384"] Okay, let's say you wear plate over chain over leather. The Leather is Ghost Touch. The Chain is Fortified. The AC bonus you get is from the Plate, period. Not because it's on the outside, but because it's the best of the Armor Bonuses you have, If attacked by a non-corporeal, they'll ignore the AC of the Plate and Chain, and be hitting at the Ghost Touch leather, since that's the only one that could work. If said Ghost scores a critical hit, the Fortification [I]DOES NOT[/I] kick in, since it isn't Ghost Touch. If a normal, mortal, solid type opponent scored a Crit, the Fortification would apply. The Armor Check and Encumbrance penalties would have to include all these layers of armor, and would trash your movement ans a lot of your skills, but you could do it. Now, suppose you had a Feat that allowed an extra Body slot, and you decided to wear more armor. Now you have Scale over your Plate over your Chain over your Leather. Unless its magical bonuses make it better than any of the others, all you've done is add to your encumbrance. The Armor Bonuses still don't stack. Period. End of sentence. The limitation isn't about materials or styles or colors or body slots, it's about the general type of bonus the item gives. Armors all give Armor bonuses, and armor bonuses don't stack. [/QUOTE]
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