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General Tabletop Discussion
*Pathfinder & Starfinder
Armored Casting (New Skill)
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<blockquote data-quote="Uller" data-source="post: 238237" data-attributes="member: 413"><p>Taking a level in another class just to wear armor has the additional cost of not getting the high level spells as soon. That's a bigger cost than a feat, IMO.</p><p></p><p>CW, I've been mulling over this issue myself lately and I've come up with two answers:</p><p></p><p>1) Arcane Armor Enchantment. Each 5% reduction in ASF for magic armor counts as a '+1' enchantment. So +1 Mithral Chainshirt with 0% ASF would count as +3 mithral chain shirt for calculating the armor's value.</p><p></p><p>2) Armored Casting Feat</p><p></p><p>Armored Casting [General]</p><p>Prerequisite: Dex 13</p><p>Description: A character with this feat has trained at overcoming the problems associated with casting Arcane spells while wearing armor. </p><p>Benefit: A character with this feat who casts an Arcane spell with somatic components makes a dexterity check versus DC 3 to see if the spell fails rather and the normal Arcane Spell Failure check. The result is modified by the characters current Armor Check Penalty associated with the armor he is wearing or the ammount of encumberance he is under. This feat may be taken multiple times. Each additional application of this feat gives an additional +2 to the spell failure check. A character may "Take 10" for this check in non-combat and non-rushed situations where there are no distractions.</p><p></p><p>(You can adjust the DC up or down to make it harder or easier as you see fit).</p><p></p><p>I thought about using a skill, but I decided against it because that heavily favors wizards since they usually have _a lot_ more skill points available than sorcerers. Maybe make it a Cross-class skill for Wizards and a class skill for sorcerers? That might work.</p></blockquote><p></p>
[QUOTE="Uller, post: 238237, member: 413"] Taking a level in another class just to wear armor has the additional cost of not getting the high level spells as soon. That's a bigger cost than a feat, IMO. CW, I've been mulling over this issue myself lately and I've come up with two answers: 1) Arcane Armor Enchantment. Each 5% reduction in ASF for magic armor counts as a '+1' enchantment. So +1 Mithral Chainshirt with 0% ASF would count as +3 mithral chain shirt for calculating the armor's value. 2) Armored Casting Feat Armored Casting [General] Prerequisite: Dex 13 Description: A character with this feat has trained at overcoming the problems associated with casting Arcane spells while wearing armor. Benefit: A character with this feat who casts an Arcane spell with somatic components makes a dexterity check versus DC 3 to see if the spell fails rather and the normal Arcane Spell Failure check. The result is modified by the characters current Armor Check Penalty associated with the armor he is wearing or the ammount of encumberance he is under. This feat may be taken multiple times. Each additional application of this feat gives an additional +2 to the spell failure check. A character may "Take 10" for this check in non-combat and non-rushed situations where there are no distractions. (You can adjust the DC up or down to make it harder or easier as you see fit). I thought about using a skill, but I decided against it because that heavily favors wizards since they usually have _a lot_ more skill points available than sorcerers. Maybe make it a Cross-class skill for Wizards and a class skill for sorcerers? That might work. [/QUOTE]
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Armored Casting (New Skill)
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