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General Tabletop Discussion
*Pathfinder & Starfinder
Armors: Getting hit vs Damage reduction
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<blockquote data-quote="luide" data-source="post: 5860152" data-attributes="member: 74205"><p>Everything depends on are you playing heroic, paragon or epic.</p><p>In heroic damage is low and status effects are sparse. There resist 5 is removes 30% (lvl 10) to 60% of damage (lvl 1), if you're using MM3 math. Slightly less in case of brutes, but in minion case, it's lot worse. During the 10 levels, you get average 80-85% resistance to damage against minions.</p><p></p><p>Assuming monsters need 10 to hit, resist 5 is approximately same as +4 to all defences during heroic. On other hand, status effects still hit you (but you can ignore ongoing damage) but on other hand, you'll be almost immune to minions and will ignore even larger portion or area/multiattack powers.</p><p></p><p>In paragon / heroic things chance because of status effects. Resist 10 drops between 35% -50% of damage in paragon and resists 15 drops between 40-50% of damage taken in epic, but the value of AC vs isn't so clear.</p><p></p><p>But the answer to your original question really is:</p><p>If you really want to do it, you can move point of AC to DR on one-to-one basis and make the DR only apply to attacks vs AC. For example half and half. So Leather armor, AC2 -> AC1 and DR 1. Plate armor, AC 8 -> AC4 and DR 4.</p><p></p><p>Here's quick list what you can except DR x do for heroic tier (averaged over whole 10 levels)</p><p>DR1: -8% damage taken (about +1 to all defences)</p><p>DR2:-16% damage taken</p><p>DR3: -23% damage taken (about +2 defences)</p><p>DR4: -32% damage taken (about +3 defences)</p><p>DR5: -39% damage taken (about +4 to defences)</p><p></p><p>Note in this post Damage Resistance = DR = Resist all</p></blockquote><p></p>
[QUOTE="luide, post: 5860152, member: 74205"] Everything depends on are you playing heroic, paragon or epic. In heroic damage is low and status effects are sparse. There resist 5 is removes 30% (lvl 10) to 60% of damage (lvl 1), if you're using MM3 math. Slightly less in case of brutes, but in minion case, it's lot worse. During the 10 levels, you get average 80-85% resistance to damage against minions. Assuming monsters need 10 to hit, resist 5 is approximately same as +4 to all defences during heroic. On other hand, status effects still hit you (but you can ignore ongoing damage) but on other hand, you'll be almost immune to minions and will ignore even larger portion or area/multiattack powers. In paragon / heroic things chance because of status effects. Resist 10 drops between 35% -50% of damage in paragon and resists 15 drops between 40-50% of damage taken in epic, but the value of AC vs isn't so clear. But the answer to your original question really is: If you really want to do it, you can move point of AC to DR on one-to-one basis and make the DR only apply to attacks vs AC. For example half and half. So Leather armor, AC2 -> AC1 and DR 1. Plate armor, AC 8 -> AC4 and DR 4. Here's quick list what you can except DR x do for heroic tier (averaged over whole 10 levels) DR1: -8% damage taken (about +1 to all defences) DR2:-16% damage taken DR3: -23% damage taken (about +2 defences) DR4: -32% damage taken (about +3 defences) DR5: -39% damage taken (about +4 to defences) Note in this post Damage Resistance = DR = Resist all [/QUOTE]
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Armors: Getting hit vs Damage reduction
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