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Armors: Getting hit vs Damage reduction
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<blockquote data-quote="corwyn77" data-source="post: 5860285" data-attributes="member: 63309"><p>I see two significant things which would need to be addressed beyond the values of DR for different armour types. </p><p></p><p>1) As noted above, minions are trashed using DR. They need to be adjusted in some way, say doing full damage for level and relying on their fragility for the lower xp they grant, or being scrapped together - they are just no threat as written.</p><p></p><p>2) Different classes of the same role will have drastically varying values of DR. this is bad enough when dealing with leaders (Shaman/Druid vs. Cleric) but gets really nasty when comparing a Swordmage/Warden to a Fighter/Paladin. The former with lower AC combined with low DR (based on their light armour) would be very fragile. Maybe DR values need to be assigned by role.</p></blockquote><p></p>
[QUOTE="corwyn77, post: 5860285, member: 63309"] I see two significant things which would need to be addressed beyond the values of DR for different armour types. 1) As noted above, minions are trashed using DR. They need to be adjusted in some way, say doing full damage for level and relying on their fragility for the lower xp they grant, or being scrapped together - they are just no threat as written. 2) Different classes of the same role will have drastically varying values of DR. this is bad enough when dealing with leaders (Shaman/Druid vs. Cleric) but gets really nasty when comparing a Swordmage/Warden to a Fighter/Paladin. The former with lower AC combined with low DR (based on their light armour) would be very fragile. Maybe DR values need to be assigned by role. [/QUOTE]
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Community
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Armors: Getting hit vs Damage reduction
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