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General Tabletop Discussion
*Dungeons & Dragons
Armour class and essentialism
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<blockquote data-quote="Steampunkette" data-source="post: 8592148" data-attributes="member: 6796468"><p>This is called an argument to ridiculousness. It's a type of logical fallacy, and you should avoid it going forward.</p><p></p><p>It's also a specific form of strawman argument.</p><p></p><p>I am not suggesting we get rid of mechanical differences between classes. The mechanical differences remain. It's only the description that changes. Mechanics for Balance, Fluff for what it looks like.</p><p></p><p>As to what people are comfortable fluffing: That's gonna be entirely on them. If you're imagining a world where Dragons and Magic are real, but suspending game mechanic descriptions from storytelling is your issue that's a weird line to draw but it's yours to draw.</p><p></p><p>Fluffing and Refluffing are both incredibly powerful tools to use at the table. Especially for DMs who are forced, or choose, to improvise. Take The Mountain, for example.</p><p></p><p></p><p></p><p>"The <s>Tarrasque</s> Mountain brings down <s>its</s> his mighty <s>claws</s> sword dealing 4d12+10 <s>piercing</s> slashing damage after <s>it</s> he rolled with a +19 to hit."</p><p></p><p>You don't need to tell your players that Warduke is wearing plate armor when you show them that image. Just let them try to hit his AC and see whether they manage it or not. Y'know?</p><p></p><p>And if they loot the body, just call it "Warduke's Armor" and offer no further explanation as to why it is as protective as plate armor. It just is.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8592148, member: 6796468"] This is called an argument to ridiculousness. It's a type of logical fallacy, and you should avoid it going forward. It's also a specific form of strawman argument. I am not suggesting we get rid of mechanical differences between classes. The mechanical differences remain. It's only the description that changes. Mechanics for Balance, Fluff for what it looks like. As to what people are comfortable fluffing: That's gonna be entirely on them. If you're imagining a world where Dragons and Magic are real, but suspending game mechanic descriptions from storytelling is your issue that's a weird line to draw but it's yours to draw. Fluffing and Refluffing are both incredibly powerful tools to use at the table. Especially for DMs who are forced, or choose, to improvise. Take The Mountain, for example. "The [S]Tarrasque[/S] Mountain brings down [S]its[/S] his mighty [S]claws[/S] sword dealing 4d12+10 [S]piercing[/S] slashing damage after [S]it[/S] he rolled with a +19 to hit." You don't need to tell your players that Warduke is wearing plate armor when you show them that image. Just let them try to hit his AC and see whether they manage it or not. Y'know? And if they loot the body, just call it "Warduke's Armor" and offer no further explanation as to why it is as protective as plate armor. It just is. [/QUOTE]
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