Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Armour class and essentialism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8593308" data-attributes="member: 7635"><p>My reasoning for bringing up (2) is that the Wis/Con to AC could be seen as an extension of a wider topic of ability scores and ableism, which when mixed with the cultural issues (1) could create that sense of essentialism. Suffice to say, there are some arguments to be made with how ability scores interact with classes, but that's a topic far larger than what is broached. I bring it up because a divorce of primary ability scores from class would, in theory, fix the issue. Your idea of redoing Unarmored Defense to fix the MAD element of it is a good example of removing the emphasis of on ability score modifier in class features, the switch from Ability Score Mod/Day to Proficiency Bonus/Day is another. </p><p></p><p>Onto (1). I think with issues of how both races and monsters have been viewed critically in the lens of perpetuating stereotypes (both positive and negative) I think class would be the natural next place to view. Monks and barbarians have for a while been the primary target such discussion, but I think we are going to see more scrutiny placed on the archetypes each class is made to invoke and ask if it is a.) inclusive enough and b.) perpetuating stereotypes. In particular, some classes that are generic to culture (fighter, wizard, rogue, sorcerer) or fairly generic (cleric, bard, ranger) will probably be unchanged, but I could see some major revision or reimagining of druid, monk, barbarian, paladin, and maybe warlock in order to make them less cultural and more generic. I don't know how that will shake out exactly, but I'd keep my eye on those 4-5 classes, along with many subclasses that are based on certain cultures (samurai or cavalier in particular.)</p><p></p><p>I don't think either of these things are specifically on the menu for 2024, but I wouldn't be surprised if D&D doesn't start moving towards those changes, assuming the current level of popularity and scrutiny remain.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8593308, member: 7635"] My reasoning for bringing up (2) is that the Wis/Con to AC could be seen as an extension of a wider topic of ability scores and ableism, which when mixed with the cultural issues (1) could create that sense of essentialism. Suffice to say, there are some arguments to be made with how ability scores interact with classes, but that's a topic far larger than what is broached. I bring it up because a divorce of primary ability scores from class would, in theory, fix the issue. Your idea of redoing Unarmored Defense to fix the MAD element of it is a good example of removing the emphasis of on ability score modifier in class features, the switch from Ability Score Mod/Day to Proficiency Bonus/Day is another. Onto (1). I think with issues of how both races and monsters have been viewed critically in the lens of perpetuating stereotypes (both positive and negative) I think class would be the natural next place to view. Monks and barbarians have for a while been the primary target such discussion, but I think we are going to see more scrutiny placed on the archetypes each class is made to invoke and ask if it is a.) inclusive enough and b.) perpetuating stereotypes. In particular, some classes that are generic to culture (fighter, wizard, rogue, sorcerer) or fairly generic (cleric, bard, ranger) will probably be unchanged, but I could see some major revision or reimagining of druid, monk, barbarian, paladin, and maybe warlock in order to make them less cultural and more generic. I don't know how that will shake out exactly, but I'd keep my eye on those 4-5 classes, along with many subclasses that are based on certain cultures (samurai or cavalier in particular.) I don't think either of these things are specifically on the menu for 2024, but I wouldn't be surprised if D&D doesn't start moving towards those changes, assuming the current level of popularity and scrutiny remain. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Armour class and essentialism
Top