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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="D'karr" data-source="post: 912828" data-attributes="member: 336"><p>I don't think you did anything wrong as a DM. Sometimes tough moral decisions have to be made. And sometimes time critical encounters are going to require actions outside of the normal flow of time.</p><p></p><p>However, let's look at this for a second from the perspective of a player. You mentioned that your group is 10-12th level. Which usually means that a great deal of their protective gear is their armor or should I say Magical Armor. In addition, you mentioned that they've been fighting this group of Vampires for a while. Vampires drain levels - bad stuff. They can drain levels when they hit you. If they're ability to hit you is increased, because you have no armor, then the situation is worse. So the choice you gave your players was simple. Go save hundreds of lives and become a vampire in the process or worse yet - lose a crapload of levels. I think that many players would weigh their odds and decide to don the armor. After all where is the heroism in dying vainly, which is the most possible outcome of this situation.</p><p></p><p>Another thing, while the characters went to investigate the explosion, what were the others doing? Sitting around sipping tea? No, they were probably donning their armor to go investigate too. So if it took the other characters 5-10 minutes to go investigate the explosion the others would have been fully dressed and prepared when they came back with news. Unless the others instantly teleported to an unknown explosion site not knowing where the hell they were going. Then in a matter of seconds figured out what was happening and then teleported back to the rest of the group. So time keeping in this events seems whacky.</p><p></p><p>How would I have handled it differently? One of two ways. Keep accurate track of how long it is going to take to investigate the explosion and return to give news. It shouldn't be something instantaneous. Then substract that time from how long it would take to don armor. The end result is that either everyone is ready to go when the news arrive or they have a few rounds left of time to finish donning armor. The other way is to just say that it will take an additional 10 rounds before the others arrive.</p><p></p><p>Simple solution and everyone is still involved.</p><p></p><p>Are you a lousy DM as the player said? I don't think so but the situation could have been handled in a more interesting and ultimately fun for everyone way.</p></blockquote><p></p>
[QUOTE="D'karr, post: 912828, member: 336"] I don't think you did anything wrong as a DM. Sometimes tough moral decisions have to be made. And sometimes time critical encounters are going to require actions outside of the normal flow of time. However, let's look at this for a second from the perspective of a player. You mentioned that your group is 10-12th level. Which usually means that a great deal of their protective gear is their armor or should I say Magical Armor. In addition, you mentioned that they've been fighting this group of Vampires for a while. Vampires drain levels - bad stuff. They can drain levels when they hit you. If they're ability to hit you is increased, because you have no armor, then the situation is worse. So the choice you gave your players was simple. Go save hundreds of lives and become a vampire in the process or worse yet - lose a crapload of levels. I think that many players would weigh their odds and decide to don the armor. After all where is the heroism in dying vainly, which is the most possible outcome of this situation. Another thing, while the characters went to investigate the explosion, what were the others doing? Sitting around sipping tea? No, they were probably donning their armor to go investigate too. So if it took the other characters 5-10 minutes to go investigate the explosion the others would have been fully dressed and prepared when they came back with news. Unless the others instantly teleported to an unknown explosion site not knowing where the hell they were going. Then in a matter of seconds figured out what was happening and then teleported back to the rest of the group. So time keeping in this events seems whacky. How would I have handled it differently? One of two ways. Keep accurate track of how long it is going to take to investigate the explosion and return to give news. It shouldn't be something instantaneous. Then substract that time from how long it would take to don armor. The end result is that either everyone is ready to go when the news arrive or they have a few rounds left of time to finish donning armor. The other way is to just say that it will take an additional 10 rounds before the others arrive. Simple solution and everyone is still involved. Are you a lousy DM as the player said? I don't think so but the situation could have been handled in a more interesting and ultimately fun for everyone way. [/QUOTE]
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