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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Endur" data-source="post: 912902" data-attributes="member: 3346"><p><strong>heavy armor time</strong></p><p></p><p>I think the real issue is time.</p><p></p><p>It takes several minutes to suit up in armor and the average combat is over in seconds. </p><p></p><p>Until the first wave of heroes tells the second wave of heroes, the second wave really doesn't know what is going on, because the second wave is busy getting suited up for battle.</p><p></p><p>So, the first wave of heroes was wrong not to call for help. As soon as they realized there was a combat, they should have asked for immediate assistance. The first wave didn't ask for help, so they failed.</p><p></p><p>The GM also failed. An NPC lackey should have ran into the heroes room and told them that there was a battle, and there was no time to get dressed in armor.</p><p></p><p>Finally, I'm shocked that with 11th -12th level characters, nobody had a limited wish or other spell to gather the party in one place.</p><p></p><p>I understand that you didn't realize the players wouldn't leap to the conclusion that they didn't have time to get themselves dressed. But once you realized that, you should have used a NPC to spark the players.</p><p></p><p>"Never Split the Party." Its a good rule for players, and a must rule for GMs. For RPing, its sometimes ok to split players; but once action begins, you need to give everyone a turn. If necessary, have absent PCs run your NPCs for you, but make sure everyone feels involved in the game.</p><p></p><p>I wouldn't blame the player who complained. He was right to complain. Anytime one or more players spend the whole game doing nothing, they have a right to complain.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 912902, member: 3346"] [b]heavy armor time[/b] I think the real issue is time. It takes several minutes to suit up in armor and the average combat is over in seconds. Until the first wave of heroes tells the second wave of heroes, the second wave really doesn't know what is going on, because the second wave is busy getting suited up for battle. So, the first wave of heroes was wrong not to call for help. As soon as they realized there was a combat, they should have asked for immediate assistance. The first wave didn't ask for help, so they failed. The GM also failed. An NPC lackey should have ran into the heroes room and told them that there was a battle, and there was no time to get dressed in armor. Finally, I'm shocked that with 11th -12th level characters, nobody had a limited wish or other spell to gather the party in one place. I understand that you didn't realize the players wouldn't leap to the conclusion that they didn't have time to get themselves dressed. But once you realized that, you should have used a NPC to spark the players. "Never Split the Party." Its a good rule for players, and a must rule for GMs. For RPing, its sometimes ok to split players; but once action begins, you need to give everyone a turn. If necessary, have absent PCs run your NPCs for you, but make sure everyone feels involved in the game. I wouldn't blame the player who complained. He was right to complain. Anytime one or more players spend the whole game doing nothing, they have a right to complain. Tom [/QUOTE]
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