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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="barsoomcore" data-source="post: 913085" data-attributes="member: 812"><p>fusangite:</p><p></p><p>Nope, you weren't wrong, and certainly you didn't deserve any sort of verbal abuse.</p><p></p><p>That said, you might (I say might because I have a limited view of the situation) have missed a couple of boats:</p><ol> <li data-xf-list-type="ol">Did the armor-donning players understand the situation completely?</li> <li data-xf-list-type="ol">Did the armor-donning players have reason to believe they'd be successful without their armour?</li> <li data-xf-list-type="ol">Did you have some sort of backup plan for characters who for whatever reason couldn't get involved?<br /> [/list=1] <br /> Point being here that as it was your responsibility to make sure everybody had a chance to have fun, it probably wasn't perfect DMing to leave characters donning armour through the entire encounter. I know that sometimes players do things that boggle our minds and force us to twist and warp our plans in order to stave off disaster, but hey<br /> <br /> That's why we're the DMs. We kick butt. We're smart and creative and our non-DMing friends are in awe of our abilities.<br /> <br /> Certainly there's nothing wrong with planning to catch players off guard and forcing them to think up new strategies that don't depend on tactics they've already developed (can you base strategies on tactics? Never Mind), but at the same time you as Mr. DM have a responsibility to be as flexible as you can be in making sure that everyone has a chance to play.<br /> <br /> Not get what they want, not receive sudden special abilities (like instant armor) just because they think they should, but a chance to play and not spend an entire encounter chugging through the result of one decision.</li> </ol></blockquote><p></p>
[QUOTE="barsoomcore, post: 913085, member: 812"] fusangite: Nope, you weren't wrong, and certainly you didn't deserve any sort of verbal abuse. That said, you might (I say might because I have a limited view of the situation) have missed a couple of boats: [list=1] [*]Did the armor-donning players understand the situation completely? [*]Did the armor-donning players have reason to believe they'd be successful without their armour? [*]Did you have some sort of backup plan for characters who for whatever reason couldn't get involved? [/list=1] Point being here that as it was your responsibility to make sure everybody had a chance to have fun, it probably wasn't perfect DMing to leave characters donning armour through the entire encounter. I know that sometimes players do things that boggle our minds and force us to twist and warp our plans in order to stave off disaster, but hey That's why we're the DMs. We kick butt. We're smart and creative and our non-DMing friends are in awe of our abilities. Certainly there's nothing wrong with planning to catch players off guard and forcing them to think up new strategies that don't depend on tactics they've already developed (can you base strategies on tactics? Never Mind), but at the same time you as Mr. DM have a responsibility to be as flexible as you can be in making sure that everyone has a chance to play. Not get what they want, not receive sudden special abilities (like instant armor) just because they think they should, but a chance to play and not spend an entire encounter chugging through the result of one decision.[/list] [/QUOTE]
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