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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="fusangite" data-source="post: 913574" data-attributes="member: 7240"><p>Social Component - part II</p><p></p><p>Having placed the basic question of appropriate gaming social dynamics in the other post, I'll bore people with some specific information about the players and their characters.</p><p></p><p>There were three players who didn't show up for the combat out of a total of 7. All three who did not show had the capacity to turn undead. Two of the three had multiple copies of Lesser Restoration, Restoration (I think -- sheets aren't here) and Negative Energy Protection memorized. All three had boots of Striding & Springing and the one without the fancy spells rides a griffin. The four who did show up were a Rogue/Wizard, a Bard, a Rogue and a Sorceror.</p><p></p><p>Of the other two who did not go to the battle, neither objected to what took place in the episode and one has expressed directly and specifically to me that he supports my position. He claims that the reason he did not attend the battle is because he decided it was finally someone else's turn to go into the front lines and take all the risks while he hung back, considering the party's usual strategy is to send him to the front lines and then, often, turn invisible and abandon him there. </p><p></p><p>Another thing which made the game problematic was that the player with whom I had the verbal altercation refused to sit with us around the gaming table until I told him his armour was on. He left the circle and went somewhere to read. Thus, there was no real opportunity to change the course of what his character was doing.</p><p></p><p>This has happened in the past. He absented himself from one episode when his character was turned to stone and left the room until the petrification effect was undone. On another occasion, he refused to rejoin the gaming table after becoming dominantly possessed by a ghost. This became especially problematic because when he regained control of his body, after another character banished the ghost, he was in position to impersonate the ghost by continuing to appear to be possessed. Unfortunately, being the only player who had not observed what the ghost had to say nor how the ghost spoke, he was the only person who was unable to pull off said impersonation and thus, an opportunity I had set up for him was lost.</p><p></p><p>In this context, you're probably wondering what kind of idiot I am to write an episode which does not guarantee his constant involvement and participation. So am I.</p></blockquote><p></p>
[QUOTE="fusangite, post: 913574, member: 7240"] Social Component - part II Having placed the basic question of appropriate gaming social dynamics in the other post, I'll bore people with some specific information about the players and their characters. There were three players who didn't show up for the combat out of a total of 7. All three who did not show had the capacity to turn undead. Two of the three had multiple copies of Lesser Restoration, Restoration (I think -- sheets aren't here) and Negative Energy Protection memorized. All three had boots of Striding & Springing and the one without the fancy spells rides a griffin. The four who did show up were a Rogue/Wizard, a Bard, a Rogue and a Sorceror. Of the other two who did not go to the battle, neither objected to what took place in the episode and one has expressed directly and specifically to me that he supports my position. He claims that the reason he did not attend the battle is because he decided it was finally someone else's turn to go into the front lines and take all the risks while he hung back, considering the party's usual strategy is to send him to the front lines and then, often, turn invisible and abandon him there. Another thing which made the game problematic was that the player with whom I had the verbal altercation refused to sit with us around the gaming table until I told him his armour was on. He left the circle and went somewhere to read. Thus, there was no real opportunity to change the course of what his character was doing. This has happened in the past. He absented himself from one episode when his character was turned to stone and left the room until the petrification effect was undone. On another occasion, he refused to rejoin the gaming table after becoming dominantly possessed by a ghost. This became especially problematic because when he regained control of his body, after another character banished the ghost, he was in position to impersonate the ghost by continuing to appear to be possessed. Unfortunately, being the only player who had not observed what the ghost had to say nor how the ghost spoke, he was the only person who was unable to pull off said impersonation and thus, an opportunity I had set up for him was lost. In this context, you're probably wondering what kind of idiot I am to write an episode which does not guarantee his constant involvement and participation. So am I. [/QUOTE]
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