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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Norfleet" data-source="post: 913856" data-attributes="member: 11581"><p>A healthy amount of paranoia which has undoubtedly enabled to them survive to 12th level is hardly a bad thing.</p><p></p><p>Although you, as the DM, thought the encounter was winnable without the armor, ask if the players thought the same thing, when faced with an encounter of a possibly large number of vampires of unknown power level.</p><p></p><p>If your players survived to 12th level, they've undoubtedly acquired a number of paranoid habits. I know mine certainly do, but this is because they get routinely boiled alive by kobolds.</p><p></p><p>Maybe you should have dispensed with the subtlety entirely and told them flat out that the encounter was intended specifically to be done without the armor, and that they could win without it. While subtlety is often a good thing, when you push your players like that, sometimes they just don't get it, and the plan flounders. Despite the difficulties, however, the challenge was eventually overcome.</p><p></p><p>Roll with the punches and move on. Life is like a sandwich. Some days you eat the sandwich, other days, the sandwich eats you.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 913856, member: 11581"] A healthy amount of paranoia which has undoubtedly enabled to them survive to 12th level is hardly a bad thing. Although you, as the DM, thought the encounter was winnable without the armor, ask if the players thought the same thing, when faced with an encounter of a possibly large number of vampires of unknown power level. If your players survived to 12th level, they've undoubtedly acquired a number of paranoid habits. I know mine certainly do, but this is because they get routinely boiled alive by kobolds. Maybe you should have dispensed with the subtlety entirely and told them flat out that the encounter was intended specifically to be done without the armor, and that they could win without it. While subtlety is often a good thing, when you push your players like that, sometimes they just don't get it, and the plan flounders. Despite the difficulties, however, the challenge was eventually overcome. Roll with the punches and move on. Life is like a sandwich. Some days you eat the sandwich, other days, the sandwich eats you. [/QUOTE]
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