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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Darkness" data-source="post: 916291" data-attributes="member: 13"><p>Make that 31 in favor, fusangite. 'cause I think you should get rid of this player - especially after Teflon Billy's tale of that guy's previous behavior. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>That said...</p><p></p><p>But did you <em>tell</em> your players that you intended to enforce the armor rules, whereas you previously hadn't?</p><p>'cause if you didn't point it out, your player might have a point after all. (Not to excuse his outburst, of course.)</p><p>If you told them, though, this guy's just unreasonable.Hm. For one, the emotional investment in an RPG is higher than it would be for a dinner. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Playing an RPG demands also more work from the 'guests'; it's certainly not as passive as sitting around, chatting, and waiting for you to serve dinner.</p><p>Further, an RPG is still a <em>game</em> and some people aren't very gracious 'losers.'I couldn't disagree more. But then, my preferred mode for RPGs is horror. So it figures, I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 916291, member: 13"] Make that 31 in favor, fusangite. 'cause I think you should get rid of this player - especially after Teflon Billy's tale of that guy's previous behavior. :rolleyes: That said... But did you [i]tell[/i] your players that you intended to enforce the armor rules, whereas you previously hadn't? 'cause if you didn't point it out, your player might have a point after all. (Not to excuse his outburst, of course.) If you told them, though, this guy's just unreasonable.Hm. For one, the emotional investment in an RPG is higher than it would be for a dinner. ;) Playing an RPG demands also more work from the 'guests'; it's certainly not as passive as sitting around, chatting, and waiting for you to serve dinner. Further, an RPG is still a [i]game[/i] and some people aren't very gracious 'losers.'I couldn't disagree more. But then, my preferred mode for RPGs is horror. So it figures, I guess. :) [/QUOTE]
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