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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="fusangite" data-source="post: 922113" data-attributes="member: 7240"><p>In response to Centaur,</p><p></p><p></p><p></p><p>I wouldn't expect anyone to wade through the nigh-200 posts but no, this had never been a regular thing. </p><p></p><p></p><p></p><p>Some of the armoured characters also have deflection bonus and dex-enhancing magic items of the type to which you refer.</p><p></p><p>In response to Drezden327,</p><p></p><p>The vampires were about 50% successful. They were able to kill and begin turning 70 of the 140 guards. Basically what happened was that the players generally won on one side of the building but the time it took for them to dispel all the walls and mind control spells, the vampires on the other size were left unmolested and were able to pull off most of their plan.</p><p></p><p>The vampires still aren't defeated but they took a very severe blow from the recently-reunified party in the following episode who stormed into the tower after them once the armoured characters arrived. They were able to destroy all the coffins and defeat the vampires who hadn't been defeated outside in the previous episode. </p><p></p><p>Episode 19: Battle outside the tower; 2 vampires, a few spawn are defeated; 70 troops are taken into the tower; 45 survive; 20 are killed by the duke; 5 are killed but don't get taken into the tower.</p><p>Episode 20: Armoured characters arrive and storm the tower with the advance party. They defeat all remaining spawn, kill another 4 vampires, destroy all coffins. The remaining vampires escape, coffin-less to their backup lair where a bunch of the vampires (and the master vampire) are still holed-up. The duke returns with his troops and seizes the tower from the characters. Priests arrive (as per request of the bard to the soldiers she freed to summon the city's priests). The priests begin performing rituals to prevent the 70 guards' corpses from rising as vampires.</p><p>Episode 21: The characters and the duke make a speech about teamwork. They then discover the duke is breaching his agreement with them to leave the tower intact until the commissioners from the Guild of the Magi arrive. After discovering and attacking his agent who is in the process of stealing scrolls, the characters spontaneously hatch a plan to assassinate the duke; they spend the rest of the episode pulling off the ambush and killing him. (With great ingenuity I might add -- I had not planned for the duke to die and was completely surprised by their plan which involved them using up a powerful magic item they'd been holding in reserve for the past 18 episodes (9 months of playing time).</p><p></p><p>In response to Nail,</p><p></p><p>Thanks for your very sensible post.</p><p></p><p></p><p></p><p>I'd be really appreciative of your critique of the timeline. However, I'm wondering if I could get that from you via e-mail so that this thread doesn't continue its morph into a discussion about the specifics of my strategy for letting the characters make up for lost personnel.</p><p></p><p></p><p></p><p>I just figured they would all come at the start or they would all come after the tanks put their armour on -- I planned for both eventualities. I just didn't figure they would split in quite the way they did. </p><p></p><p></p><p></p><p>Well, after everyone's responses, I've basically come to that decision. He was very nice last game -- as it the pattern after he has one of his blow-ups.</p></blockquote><p></p>
[QUOTE="fusangite, post: 922113, member: 7240"] In response to Centaur, I wouldn't expect anyone to wade through the nigh-200 posts but no, this had never been a regular thing. Some of the armoured characters also have deflection bonus and dex-enhancing magic items of the type to which you refer. In response to Drezden327, The vampires were about 50% successful. They were able to kill and begin turning 70 of the 140 guards. Basically what happened was that the players generally won on one side of the building but the time it took for them to dispel all the walls and mind control spells, the vampires on the other size were left unmolested and were able to pull off most of their plan. The vampires still aren't defeated but they took a very severe blow from the recently-reunified party in the following episode who stormed into the tower after them once the armoured characters arrived. They were able to destroy all the coffins and defeat the vampires who hadn't been defeated outside in the previous episode. Episode 19: Battle outside the tower; 2 vampires, a few spawn are defeated; 70 troops are taken into the tower; 45 survive; 20 are killed by the duke; 5 are killed but don't get taken into the tower. Episode 20: Armoured characters arrive and storm the tower with the advance party. They defeat all remaining spawn, kill another 4 vampires, destroy all coffins. The remaining vampires escape, coffin-less to their backup lair where a bunch of the vampires (and the master vampire) are still holed-up. The duke returns with his troops and seizes the tower from the characters. Priests arrive (as per request of the bard to the soldiers she freed to summon the city's priests). The priests begin performing rituals to prevent the 70 guards' corpses from rising as vampires. Episode 21: The characters and the duke make a speech about teamwork. They then discover the duke is breaching his agreement with them to leave the tower intact until the commissioners from the Guild of the Magi arrive. After discovering and attacking his agent who is in the process of stealing scrolls, the characters spontaneously hatch a plan to assassinate the duke; they spend the rest of the episode pulling off the ambush and killing him. (With great ingenuity I might add -- I had not planned for the duke to die and was completely surprised by their plan which involved them using up a powerful magic item they'd been holding in reserve for the past 18 episodes (9 months of playing time). In response to Nail, Thanks for your very sensible post. I'd be really appreciative of your critique of the timeline. However, I'm wondering if I could get that from you via e-mail so that this thread doesn't continue its morph into a discussion about the specifics of my strategy for letting the characters make up for lost personnel. I just figured they would all come at the start or they would all come after the tanks put their armour on -- I planned for both eventualities. I just didn't figure they would split in quite the way they did. Well, after everyone's responses, I've basically come to that decision. He was very nice last game -- as it the pattern after he has one of his blow-ups. [/QUOTE]
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