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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Elvinis75" data-source="post: 923028" data-attributes="member: 4379"><p><strong>Thoughts</strong></p><p></p><p>To sum up I think that the player could have been disarmed before the fight really got started by a simple sorry on your part that things turned out like they did and asking/discussing future options to avoid the problem(on group basis). At the end of each of my sessions I give a little bonus exp to the group if they discuss the things that went right/wrong, good strategies, bad stragedies, …etc. Based on the sessions that happened before this didn’t you see this coming. Did you consider the possibility that they might not run out with lesser armor or nightgowns? If you did it seems like poor planning out for a session that potentially keeps 3 of the 7, or was it 8?, players out of the fun? Forcing player to fight at a disadvantage is part of the game. Making it a choice between fighting against very bad odds or not play shouldn’t be. I guess that I’d mad if I sat there for nearly 10 hours doing nothing. I would have talked to you about it as a player instead of yelling but if your position was that it happens I would tell you that I have better things to do. Of course if you my friend, as it usually is in D&D, I would talk your ear off and exhaust all avenues be for this happened.</p></blockquote><p></p>
[QUOTE="Elvinis75, post: 923028, member: 4379"] [b]Thoughts[/b] To sum up I think that the player could have been disarmed before the fight really got started by a simple sorry on your part that things turned out like they did and asking/discussing future options to avoid the problem(on group basis). At the end of each of my sessions I give a little bonus exp to the group if they discuss the things that went right/wrong, good strategies, bad stragedies, …etc. Based on the sessions that happened before this didn’t you see this coming. Did you consider the possibility that they might not run out with lesser armor or nightgowns? If you did it seems like poor planning out for a session that potentially keeps 3 of the 7, or was it 8?, players out of the fun? Forcing player to fight at a disadvantage is part of the game. Making it a choice between fighting against very bad odds or not play shouldn’t be. I guess that I’d mad if I sat there for nearly 10 hours doing nothing. I would have talked to you about it as a player instead of yelling but if your position was that it happens I would tell you that I have better things to do. Of course if you my friend, as it usually is in D&D, I would talk your ear off and exhaust all avenues be for this happened. [/QUOTE]
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