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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Tsyr" data-source="post: 923348" data-attributes="member: 354"><p>Probably pretty much like MMU1. I've certainly had to think on my feet before.</p><p></p><p>My rules aren't (exactly) inconsistent. First, I've put in a number of house rules, to fix things I think the existing rules handle poorly (The speed of which the Duke was summoned has pointed out some other things I'm going to look into potentialy house-ruling, after I talk with my players).</p><p></p><p>Second, don't assume I'm a suger-and-sunshine DM or anything. Far from it. I run the type of games my players want me to run. If they wanted a game that constantly kept them on their toes, putting them in unfavorable situations, that is what they would get. Remember what I said earlier: It's about having fun. If that's how they have fun, fine. That's what they will get. If they aren't enjoying it, I'll try to make is so they *do* enjoy it. The game is all about having fun.</p><p></p><p>And third, and most relevent... If I were to fudge something (IE, having the vampires take a little longer than I originaly planned to do something), my players trust me enough to know that whatever I change is in the interests of having more fun, never to screw with them. I've worked hard to get that type of trust, and I'm not about to throw it away. </p><p></p><p></p><p></p><p>Well, I think that's considerably different than the "He is clearly trying to teach his players a lesson" voice...</p><p></p><p>Fus, keep in mind. I have no objection to how you run the game; whatever is fun, go for it. My only concern is it seems that at least one, and possibly two others, did not have fun that session. If it wasn't for that, I would be all for what you did (Even if I do raise an eyebrow at your time table), because you and your group had fun.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 923348, member: 354"] Probably pretty much like MMU1. I've certainly had to think on my feet before. My rules aren't (exactly) inconsistent. First, I've put in a number of house rules, to fix things I think the existing rules handle poorly (The speed of which the Duke was summoned has pointed out some other things I'm going to look into potentialy house-ruling, after I talk with my players). Second, don't assume I'm a suger-and-sunshine DM or anything. Far from it. I run the type of games my players want me to run. If they wanted a game that constantly kept them on their toes, putting them in unfavorable situations, that is what they would get. Remember what I said earlier: It's about having fun. If that's how they have fun, fine. That's what they will get. If they aren't enjoying it, I'll try to make is so they *do* enjoy it. The game is all about having fun. And third, and most relevent... If I were to fudge something (IE, having the vampires take a little longer than I originaly planned to do something), my players trust me enough to know that whatever I change is in the interests of having more fun, never to screw with them. I've worked hard to get that type of trust, and I'm not about to throw it away. Well, I think that's considerably different than the "He is clearly trying to teach his players a lesson" voice... Fus, keep in mind. I have no objection to how you run the game; whatever is fun, go for it. My only concern is it seems that at least one, and possibly two others, did not have fun that session. If it wasn't for that, I would be all for what you did (Even if I do raise an eyebrow at your time table), because you and your group had fun. [/QUOTE]
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