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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Caliban" data-source="post: 923722" data-attributes="member: 284"><p>I play a dwarf. He already has a restricted move, the minor slow down from the armor is a non-issue. </p><p></p><p></p><p></p><p></p><p>Yes, and a 4 point difference in AC can be huge. I can attest to this from personal experience. </p><p></p><p></p><p></p><p>The Dex bonus items are far more expensive than magical full plate, and can only give you a +3 to your AC over your normal Dex. </p><p></p><p>18 Dex</p><p>Dex +6 item = 36,000 gp.</p><p>Mithril Breastplate = 4,000 gp +</p><p>---------------------------------------</p><p>Just over 40,000 gp for a +12 AC bonus.</p><p></p><p></p><p>12 Dex</p><p>Full Plate +5 = 26,650 gp</p><p>--------------------------------------</p><p>26,650 gp for a +14 AC bonus. </p><p></p><p></p><p>The low dex character has a higher AC, at about half the cost. </p><p></p><p>And if he's using a point based character creation (as my PC did), then he's got points to spend on other stats besides Dex. </p><p></p><p>And even if you assume Mithril Full Plate (and a 14 Dex), then you get a +15 bonus for 35,000 gp. Still less than the other guy, who hasn't even spent extra money on armor enhancements yet. </p><p></p><p>The Light Armor Dex Monkey pulls ahead at the higher levels when you have a LOT of money, so that he can have his +5 Mithril Breastplate and +6 Dex item, and a +5 Mithril Buckler or whatever. </p><p></p><p>But even then, the Heavy Armor guy has spent less money on his AC, giving him more to spend on other items, like his weapons, or rings of Protection, or Cloaks of Resistance. </p><p></p><p>An effective Heavy armor character is built much differently than an effective Light Armor character, but can be just as effective. </p><p></p><p>In system where you have limited funds and limited stat points, it gives you more options, especially at the low to mid levels where your resources are most limited. </p><p></p><p>Heavy Armor does have it's drawbacks, but it doesn't uniformly suck. If you build a character who can handle the drawbacks, it's the most cost effective way of raising your AC against normal physical attacks.</p><p></p><p></p><p></p><p></p><p>You are right, I did misunderstand. But you do seem to be taking the side of the player who was verbally abusive, and complaining about NPC's who use effective tactics. (Vampires who stage night attacks when it's harder on the players? OMFG!!!)</p></blockquote><p></p>
[QUOTE="Caliban, post: 923722, member: 284"] I play a dwarf. He already has a restricted move, the minor slow down from the armor is a non-issue. [b][/b] Yes, and a 4 point difference in AC can be huge. I can attest to this from personal experience. [b][/b] The Dex bonus items are far more expensive than magical full plate, and can only give you a +3 to your AC over your normal Dex. 18 Dex Dex +6 item = 36,000 gp. Mithril Breastplate = 4,000 gp + --------------------------------------- Just over 40,000 gp for a +12 AC bonus. 12 Dex Full Plate +5 = 26,650 gp -------------------------------------- 26,650 gp for a +14 AC bonus. The low dex character has a higher AC, at about half the cost. And if he's using a point based character creation (as my PC did), then he's got points to spend on other stats besides Dex. And even if you assume Mithril Full Plate (and a 14 Dex), then you get a +15 bonus for 35,000 gp. Still less than the other guy, who hasn't even spent extra money on armor enhancements yet. The Light Armor Dex Monkey pulls ahead at the higher levels when you have a LOT of money, so that he can have his +5 Mithril Breastplate and +6 Dex item, and a +5 Mithril Buckler or whatever. But even then, the Heavy Armor guy has spent less money on his AC, giving him more to spend on other items, like his weapons, or rings of Protection, or Cloaks of Resistance. An effective Heavy armor character is built much differently than an effective Light Armor character, but can be just as effective. In system where you have limited funds and limited stat points, it gives you more options, especially at the low to mid levels where your resources are most limited. Heavy Armor does have it's drawbacks, but it doesn't uniformly suck. If you build a character who can handle the drawbacks, it's the most cost effective way of raising your AC against normal physical attacks. [b][/B] You are right, I did misunderstand. But you do seem to be taking the side of the player who was verbally abusive, and complaining about NPC's who use effective tactics. (Vampires who stage night attacks when it's harder on the players? OMFG!!!) [/QUOTE]
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