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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Caliban" data-source="post: 924872" data-attributes="member: 284"><p>In some ways yes, but not for that reason. My PC's top AC is dropping by 10 points due to that change. </p><p></p><p></p><p></p><p>And in my experience it comes up quite often, and is more than enough to justify it. </p><p></p><p></p><p></p><p></p><p>In my particular character's case, yes he is. He can get his touch AC into the mid 30's through various means when he needs to. He takes advantage of Heavy Armor's benefits, and spent his extra money non-armor AC increases. </p><p></p><p>High Dex characters do have an advantage against Touch Spells.</p><p></p><p>Heave Armor characters tend to have an advantage when it comes to standing toe to toe with those big monsters with the huge attack bonuses and damage bonuses. Taking even a few less hits makes a big difference in staying power. </p><p></p><p></p><p></p><p>Which increases the AC gap even further, which supports my position. </p><p></p><p>Heavy Armor is the most effective way to increase your AC on a budget. </p><p></p><p></p><p></p><p></p><p>So? I never said that heavy armor doesn't have a drawback. It certainly does. If you are going to go that route you need to be willing to accept the drawbacks and spend some of your extra cash on ways to address them. </p><p></p><p>Although, <strong>MY</strong> heavy armor PC doesn't usually need to run. </p><p></p><p>And when he does, he can use Expeditious Retreat or have the party wizard cast Fly on him if you truly need to get out. </p><p></p><p></p><p></p><p></p><p>Bah, I never bought the silly boots. That money is better spent on Boots of Speed, which gives you another +4 AC, and increases your Touch aC. This is money you have because you didn't have to dump it on mithral armor and an expensive Dex item. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>No, he's really not staying that close. And because he spent his stat points on a higher dex, the low dex guy probably has either a higher strength or a higher Con, or both. </p><p></p><p>The only reason he would take fewer hits is if he stays out of the fight. Running is good for that I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Exactly why is his Dex getting higher? Eventually he will move to a Mithril version of his armor, but there's really no need to go any further, until you get to the highest levels of the game. When you have access to nearly unlimited magic, Heavy Armor does become more of a drawback. But with enough magic and/or special materials, you can probably remove most of the drawbacks. It's just a question of which is more cost effective when you get to that level. </p><p></p><p></p><p></p><p>Then your friends either don't know what they are doing, or there has been a hostile DM stacking things against them because he doesn't like heavy armor. </p><p></p><p>My PC is well known for being nearly invulnerable in his +1 Called Full Plate, Boots of Speed, Lg. Shield +2, Ring of Protection +2, Amulet of Natural Armor +1, Dwarven Defender bonus, and Dodge, Mobility, Expertise feats. He also has a level of Wizard so he can cast Shield, True Strike, or Expeditious retreat from a scroll when needed. (A trick that is going away in 3.5. Ah well.)</p><p></p><p></p><p></p><p></p><p>Something PC's do all the time without preperation. This time it worked against them. </p><p></p><p></p><p></p><p></p><p>Exactly where was this stated? </p><p></p><p></p><p></p><p>And exactly where is <strong>this</strong> stated? </p><p></p><p></p><p></p><p></p><p>I happen to disagree with that interpretation. Nowhere does it state this, or imply this.</p></blockquote><p></p>
[QUOTE="Caliban, post: 924872, member: 284"] In some ways yes, but not for that reason. My PC's top AC is dropping by 10 points due to that change. [b][/b] And in my experience it comes up quite often, and is more than enough to justify it. [b][/b] In my particular character's case, yes he is. He can get his touch AC into the mid 30's through various means when he needs to. He takes advantage of Heavy Armor's benefits, and spent his extra money non-armor AC increases. High Dex characters do have an advantage against Touch Spells. Heave Armor characters tend to have an advantage when it comes to standing toe to toe with those big monsters with the huge attack bonuses and damage bonuses. Taking even a few less hits makes a big difference in staying power. [b][/b] Which increases the AC gap even further, which supports my position. Heavy Armor is the most effective way to increase your AC on a budget. [b][/b] So? I never said that heavy armor doesn't have a drawback. It certainly does. If you are going to go that route you need to be willing to accept the drawbacks and spend some of your extra cash on ways to address them. Although, [b]MY[/b] heavy armor PC doesn't usually need to run. And when he does, he can use Expeditious Retreat or have the party wizard cast Fly on him if you truly need to get out. [b][/b] Bah, I never bought the silly boots. That money is better spent on Boots of Speed, which gives you another +4 AC, and increases your Touch aC. This is money you have because you didn't have to dump it on mithral armor and an expensive Dex item. ;) [b][/b] No, he's really not staying that close. And because he spent his stat points on a higher dex, the low dex guy probably has either a higher strength or a higher Con, or both. The only reason he would take fewer hits is if he stays out of the fight. Running is good for that I guess. :) [b][/b] Exactly why is his Dex getting higher? Eventually he will move to a Mithril version of his armor, but there's really no need to go any further, until you get to the highest levels of the game. When you have access to nearly unlimited magic, Heavy Armor does become more of a drawback. But with enough magic and/or special materials, you can probably remove most of the drawbacks. It's just a question of which is more cost effective when you get to that level. [b][/b] Then your friends either don't know what they are doing, or there has been a hostile DM stacking things against them because he doesn't like heavy armor. My PC is well known for being nearly invulnerable in his +1 Called Full Plate, Boots of Speed, Lg. Shield +2, Ring of Protection +2, Amulet of Natural Armor +1, Dwarven Defender bonus, and Dodge, Mobility, Expertise feats. He also has a level of Wizard so he can cast Shield, True Strike, or Expeditious retreat from a scroll when needed. (A trick that is going away in 3.5. Ah well.) [b][/b] Something PC's do all the time without preperation. This time it worked against them. [b][/b] Exactly where was this stated? [b][/b] And exactly where is [b]this[/b] stated? [b][/B] I happen to disagree with that interpretation. Nowhere does it state this, or imply this. [/QUOTE]
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