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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Numion" data-source="post: 926666" data-attributes="member: 124"><p>They hear an explosion, go investigate and come upon a shocked individual who wants to talk to them .. hmm.. why not investigate, eg. talk to the guy? Getting more information about the scene without direct involvement tends to be safer and better way usually. Remember that the players in my game wouldn't have any knowledge that there is a round-by-round vampire plan going on, nor would they even know that they've changed from normal time to combat rounds, which you told up front to your PCs. (which tends to shift PCs into combat mode, even if there was no reason.)</p><p></p><p>Now the NPC had seen the scene, and gives the PCs some info (which could easily take 4 RL minutes.). Then I would just say that "ok, rest of the crew show up. Whaddaya do?" I don't think thats stretching it even a bit. Of course I wouldn't be counting combat rounds at the same time like fusangite. </p><p></p><p>But as I said the NPC was just an example, and you shouldn't concentrate on that too much. An imaginative DM could've come up with several, more compelling, ideas. Seems that you're just shooting down all the ideas that could've included all the players in your climatic, 10-hour planned, scene, even though you already admitted to wanting all your players in it. Doesn't make sense. </p><p></p><p></p><p></p><p>Correct, but even I rarely change the rules, even though I suggested it earlier on. In my game there <em>isn't</em> a stage when the PCs aren't there anymore than there is when the players are at home and we aren't playing.</p></blockquote><p></p>
[QUOTE="Numion, post: 926666, member: 124"] They hear an explosion, go investigate and come upon a shocked individual who wants to talk to them .. hmm.. why not investigate, eg. talk to the guy? Getting more information about the scene without direct involvement tends to be safer and better way usually. Remember that the players in my game wouldn't have any knowledge that there is a round-by-round vampire plan going on, nor would they even know that they've changed from normal time to combat rounds, which you told up front to your PCs. (which tends to shift PCs into combat mode, even if there was no reason.) Now the NPC had seen the scene, and gives the PCs some info (which could easily take 4 RL minutes.). Then I would just say that "ok, rest of the crew show up. Whaddaya do?" I don't think thats stretching it even a bit. Of course I wouldn't be counting combat rounds at the same time like fusangite. But as I said the NPC was just an example, and you shouldn't concentrate on that too much. An imaginative DM could've come up with several, more compelling, ideas. Seems that you're just shooting down all the ideas that could've included all the players in your climatic, 10-hour planned, scene, even though you already admitted to wanting all your players in it. Doesn't make sense. [B][/B] Correct, but even I rarely change the rules, even though I suggested it earlier on. In my game there [i]isn't[/i] a stage when the PCs aren't there anymore than there is when the players are at home and we aren't playing. [/QUOTE]
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