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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="jdavis" data-source="post: 926697" data-attributes="member: 8704"><p>......................<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Oh yea it was me that pointed out the Duke should of been on his way to start with, and the only reason I can think of that he wasn't was the metagame reason that it was the PCs who were supposed to save things, and a metagame reason is fine by me (or else nobles and powerful kings and such would take care of every problem and there would be no need for brave adventurers to save the day, even the ones who don't wear Plate Mail). The Duke is such a side issue and is so irrelevent to PCs and armor that I just can't bring myself to care about the details, somebody had to keep 4 of the PCs from being killed, the other 3 PCs weren't about to help, they had armor to put on that was much more important than their friends fighting for their lives. He was the tool that saved the campaign, oh and the Players also whacked him two adventures later I believe, so he wasn't all that uber.</p><p></p><p>I could be mistaken but as I see this 3 characters are fighting for their lives and one has gone for help to save them, he doesn't go for the other three party members because they already know through metagame knowledge and shrugged off the fight to get armor on, so the character looking for help goes to find the Duke. Who cares how long it took to get him, it didn't take 40 rounds and anything less than 40 rounds is irrelevent to the armor situation, besides if it took 40 rounds to get him, what are the three who are fighting going to do? Once combat is going on for part of the party you can't fiddle with other people's time and stay accurate, they have to be measured in rounds too so they stay relative to each other. </p><p></p><p>After combat had started the DM is stuck with 1. killing half the party within the 40 rounds; 2. Forcing the three to stop putting on armor and join the combat (and the DM should never do that); 3. Fudge the rules; 4. Get outside help from a NPC. Before combat started he had several moves to make but that depends on if he realized the other 3 were never going to get the hint and make 40 consecutive decisions to let the other party members fend for themselves, they were busy. Once combat started you had to start measuring in rounds and by that time I don't see any other things you could do besides the 4 I already mentioned. The Duke situation was well after the problem arose and is irrelevent to the problem of the party splitting up to start with.</p></blockquote><p></p>
[QUOTE="jdavis, post: 926697, member: 8704"] ......................:confused: Oh yea it was me that pointed out the Duke should of been on his way to start with, and the only reason I can think of that he wasn't was the metagame reason that it was the PCs who were supposed to save things, and a metagame reason is fine by me (or else nobles and powerful kings and such would take care of every problem and there would be no need for brave adventurers to save the day, even the ones who don't wear Plate Mail). The Duke is such a side issue and is so irrelevent to PCs and armor that I just can't bring myself to care about the details, somebody had to keep 4 of the PCs from being killed, the other 3 PCs weren't about to help, they had armor to put on that was much more important than their friends fighting for their lives. He was the tool that saved the campaign, oh and the Players also whacked him two adventures later I believe, so he wasn't all that uber. I could be mistaken but as I see this 3 characters are fighting for their lives and one has gone for help to save them, he doesn't go for the other three party members because they already know through metagame knowledge and shrugged off the fight to get armor on, so the character looking for help goes to find the Duke. Who cares how long it took to get him, it didn't take 40 rounds and anything less than 40 rounds is irrelevent to the armor situation, besides if it took 40 rounds to get him, what are the three who are fighting going to do? Once combat is going on for part of the party you can't fiddle with other people's time and stay accurate, they have to be measured in rounds too so they stay relative to each other. After combat had started the DM is stuck with 1. killing half the party within the 40 rounds; 2. Forcing the three to stop putting on armor and join the combat (and the DM should never do that); 3. Fudge the rules; 4. Get outside help from a NPC. Before combat started he had several moves to make but that depends on if he realized the other 3 were never going to get the hint and make 40 consecutive decisions to let the other party members fend for themselves, they were busy. Once combat started you had to start measuring in rounds and by that time I don't see any other things you could do besides the 4 I already mentioned. The Duke situation was well after the problem arose and is irrelevent to the problem of the party splitting up to start with. [/QUOTE]
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