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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="jdavis" data-source="post: 926867" data-attributes="member: 8704"><p>No I would of pointed out they had 39 rounds left and that combat had already begun. I'm actually fine with them sticking to their choice to wait 40 rounds my point was, is and will be that it was their choice, they had all the information, they knew the combat wouldn't last 40 rounds, they knew PCs were in over their head, and they chose armor, so they didn't get involved. They made the same choice every round for 40 rounds. They were not coerced either way, there were no outstanding reasons that forced them one way or the other. They chose to sit so they sit, the disruption came when one of them got childish and that is a whole separate issue here. I would of tried to get them to get frustrated incharacter instead of as players and to role play it out. I wouldn't of penalized anybody for their choice either way, and they got full EXP so he really didn't penalize them either, them sitting out was not a penalty to them, they chose to sit it out on their own. To me this situation would actually add to the roleplaying of the situation, I'm sure the 4 who were waste deep in vampires were a little angry that they got no help and I'm sure the three with the armor should of been a little defensive about their decision, and maybe a little mad the rest of them ran off without them, as long as it's incharacter that's just good role playing. They had 40 chances to go help, they could of stopped at anytime and ran to help the others, it doesn't bother me that they sat there, they chose to. Heck by what was said one of them had plenty of enjoyment out of watching the other's squirm. It does bother me that one got mad about it because the rules were not changed to let him get his way and join in. The choice was plain fight without the armor or sit there for 40 rounds, it wasn't a suprise to them , they were not asked to leave the table, they could of changed their minds and joined in at any time. They were not excluded from the game, they chose to wait 40 combat rounds before joining the combat. All the rest of it doesn't matter, they made a choice and stuck to it, so they had to wait 40 rounds. People end up sitting there all the time, it happens in a lot of games, and it is quite common when the group likes to split itself up, I'm sure they wished they were in the fighting (well at least two of them) but not enough to forgo the armor. It really is that Black and White of a decision, the only thing more he could of done is flat out stated that he didn't think they would get there before the end of this session (he stated they picked up the next session with them arriving and continuing the fight into the tower.). Of course it's real hard to judge how long a session will take, if things had speeded up they may of gotten there during that session, but 40 rounds is 40 rounds.</p><p></p><p>I think the thing here is that you are assuming that the game disruption was caused by their choice and not by a player acting poorly, the only disruption of the game I saw was the player getting mad (which apparently he did when things didn't go his way). Their choce didn't disrupt the game, it changed the adventure but it didn't disrupt the game. Sitting there for a hour or even two because you choose not to do what has been clearly stated as necessary to join in is not the DM's fault.</p></blockquote><p></p>
[QUOTE="jdavis, post: 926867, member: 8704"] No I would of pointed out they had 39 rounds left and that combat had already begun. I'm actually fine with them sticking to their choice to wait 40 rounds my point was, is and will be that it was their choice, they had all the information, they knew the combat wouldn't last 40 rounds, they knew PCs were in over their head, and they chose armor, so they didn't get involved. They made the same choice every round for 40 rounds. They were not coerced either way, there were no outstanding reasons that forced them one way or the other. They chose to sit so they sit, the disruption came when one of them got childish and that is a whole separate issue here. I would of tried to get them to get frustrated incharacter instead of as players and to role play it out. I wouldn't of penalized anybody for their choice either way, and they got full EXP so he really didn't penalize them either, them sitting out was not a penalty to them, they chose to sit it out on their own. To me this situation would actually add to the roleplaying of the situation, I'm sure the 4 who were waste deep in vampires were a little angry that they got no help and I'm sure the three with the armor should of been a little defensive about their decision, and maybe a little mad the rest of them ran off without them, as long as it's incharacter that's just good role playing. They had 40 chances to go help, they could of stopped at anytime and ran to help the others, it doesn't bother me that they sat there, they chose to. Heck by what was said one of them had plenty of enjoyment out of watching the other's squirm. It does bother me that one got mad about it because the rules were not changed to let him get his way and join in. The choice was plain fight without the armor or sit there for 40 rounds, it wasn't a suprise to them , they were not asked to leave the table, they could of changed their minds and joined in at any time. They were not excluded from the game, they chose to wait 40 combat rounds before joining the combat. All the rest of it doesn't matter, they made a choice and stuck to it, so they had to wait 40 rounds. People end up sitting there all the time, it happens in a lot of games, and it is quite common when the group likes to split itself up, I'm sure they wished they were in the fighting (well at least two of them) but not enough to forgo the armor. It really is that Black and White of a decision, the only thing more he could of done is flat out stated that he didn't think they would get there before the end of this session (he stated they picked up the next session with them arriving and continuing the fight into the tower.). Of course it's real hard to judge how long a session will take, if things had speeded up they may of gotten there during that session, but 40 rounds is 40 rounds. I think the thing here is that you are assuming that the game disruption was caused by their choice and not by a player acting poorly, the only disruption of the game I saw was the player getting mad (which apparently he did when things didn't go his way). Their choce didn't disrupt the game, it changed the adventure but it didn't disrupt the game. Sitting there for a hour or even two because you choose not to do what has been clearly stated as necessary to join in is not the DM's fault. [/QUOTE]
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