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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="jdavis" data-source="post: 926958" data-attributes="member: 8704"><p>Your method is a good way to avoid this but; 1. It relies on him knowing before hand it would all go south, he played it as he planned it, I'm sure if he knew it would become a mess he would of planned it differently; 2. It does take out the whole point of the armor being a crutch, it lets them use the armor in combat without the point actually being made. The whole design of it was to get them to make that choice, if the choice only slows then down 4 or 5 rounds then it really isn't a big choice. We are talking about 4 minutes here, that is a long time for combat and it is a long time for movement and searching things out, lets say he called it 20 rounds to get there and scope everything out, well they are still 20 rounds from leaving the house, and since you increased the time for the first ones to get there then you increase the time for the second group to get there too. 20 rounds still takes them out of the bulk of the combat. </p><p></p><p>Your statement is also a style change, from a measured time based on 6 second rounds to just winging it and deciding on a roundabout time it would take. I actually agree with how you did it but that doesn't make his way wrong or bad, it's just a different style. Once he started combat rounds he has to stick with it.</p><p></p><p> I don't see any way to se the Paladin being in character and waiting 40 rounds. For the others, well that depends on alignment and the gods they worship and a lot of stuff we do not know. Personally I would of made the choice to get involved, it was a black and white decision, put on armor or get involved in the fight. I don't really see how it could be any clearer without just comming out and saying you fight or you sit, I can't speed things up once combat has started. </p><p></p><p> If I made the same stupid decision 40 times in a row with it obvious that I could put on armor or get involved with the combat that is going on? I see your point but I really don't see where it applies, when during the game should he of realized it was going south and stopped to rewrite the adventure? Once combat starts he is stuck with his rounds, it's how his group plays, to change things on the fly is a big deal. It's a trap of his own making but he is trapped none the less. Rules continuity is important to his group, once he starts combat he is stuck. Again I'm sure if he would of known it would be a problem then he would of taken steps before combat started, but when did he realize that they were just going to sit there instead of getting involved? Their like or dislike of sitting is completly based on their choice to remain sitting. He's got 4 options once combat starts and all of them are bad: </p><p></p><p> Already been stated that metagame discussions do happen and are allowed, whether you agree with that or not doesn't matter, it happens in his game. Therefore this point doesn't apply to his game. (good point and if it wasn't for the metagame thing it would of been very important in this situation.)</p><p></p><p> Yes I agree but they made the decison not him, heck they made that decision every round for 40 rounds, even if I was dense or not paying attention I'd figure it out after 10 or so rounds went by and my declared action was put on armor over and over again, 40 rounds is a very very long time in combat. Them not knowing or being fooled in anyway is not in question, they chose to set there for 40 rounds knowing they could join in at any time by forgoing the armor.</p><p></p><p> Actually I don't, they want to make a bad decision then that is their right, it's their character and their decision. When I said it will take you 40 rounds to get into the armor, my players would of said, "well forget that, I get moving". This has happend plenty of times in my (old now) game. The Paladin always headed off at the first sign of anybody being in trouble, it was his duty, If he only had a sword and shield and a nightshirt, well so be it. The Halfling always wasted as much time as he could getting ready and was fine with missing combat, of course he was usually up to something that he was happy the Paladin was not around to see anyway.</p><p></p><p> Agreed. I have no problem with that, the fact that he did give them the EXP speaks volumes towards him not trying to punish them.</p></blockquote><p></p>
[QUOTE="jdavis, post: 926958, member: 8704"] Your method is a good way to avoid this but; 1. It relies on him knowing before hand it would all go south, he played it as he planned it, I'm sure if he knew it would become a mess he would of planned it differently; 2. It does take out the whole point of the armor being a crutch, it lets them use the armor in combat without the point actually being made. The whole design of it was to get them to make that choice, if the choice only slows then down 4 or 5 rounds then it really isn't a big choice. We are talking about 4 minutes here, that is a long time for combat and it is a long time for movement and searching things out, lets say he called it 20 rounds to get there and scope everything out, well they are still 20 rounds from leaving the house, and since you increased the time for the first ones to get there then you increase the time for the second group to get there too. 20 rounds still takes them out of the bulk of the combat. Your statement is also a style change, from a measured time based on 6 second rounds to just winging it and deciding on a roundabout time it would take. I actually agree with how you did it but that doesn't make his way wrong or bad, it's just a different style. Once he started combat rounds he has to stick with it. I don't see any way to se the Paladin being in character and waiting 40 rounds. For the others, well that depends on alignment and the gods they worship and a lot of stuff we do not know. Personally I would of made the choice to get involved, it was a black and white decision, put on armor or get involved in the fight. I don't really see how it could be any clearer without just comming out and saying you fight or you sit, I can't speed things up once combat has started. If I made the same stupid decision 40 times in a row with it obvious that I could put on armor or get involved with the combat that is going on? I see your point but I really don't see where it applies, when during the game should he of realized it was going south and stopped to rewrite the adventure? Once combat starts he is stuck with his rounds, it's how his group plays, to change things on the fly is a big deal. It's a trap of his own making but he is trapped none the less. Rules continuity is important to his group, once he starts combat he is stuck. Again I'm sure if he would of known it would be a problem then he would of taken steps before combat started, but when did he realize that they were just going to sit there instead of getting involved? Their like or dislike of sitting is completly based on their choice to remain sitting. He's got 4 options once combat starts and all of them are bad: Already been stated that metagame discussions do happen and are allowed, whether you agree with that or not doesn't matter, it happens in his game. Therefore this point doesn't apply to his game. (good point and if it wasn't for the metagame thing it would of been very important in this situation.) Yes I agree but they made the decison not him, heck they made that decision every round for 40 rounds, even if I was dense or not paying attention I'd figure it out after 10 or so rounds went by and my declared action was put on armor over and over again, 40 rounds is a very very long time in combat. Them not knowing or being fooled in anyway is not in question, they chose to set there for 40 rounds knowing they could join in at any time by forgoing the armor. Actually I don't, they want to make a bad decision then that is their right, it's their character and their decision. When I said it will take you 40 rounds to get into the armor, my players would of said, "well forget that, I get moving". This has happend plenty of times in my (old now) game. The Paladin always headed off at the first sign of anybody being in trouble, it was his duty, If he only had a sword and shield and a nightshirt, well so be it. The Halfling always wasted as much time as he could getting ready and was fine with missing combat, of course he was usually up to something that he was happy the Paladin was not around to see anyway. Agreed. I have no problem with that, the fact that he did give them the EXP speaks volumes towards him not trying to punish them. [/QUOTE]
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