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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="jdavis" data-source="post: 927086" data-attributes="member: 8704"><p>They are battle hardened adventurers who are expecting a attack, they hear the sound of the attack and go to where they were expecting the attack. You would of just sat there until somebody came and told you what to do? You would of been mad that the DM didn't expect you to ignore the obvious attack that you were expecting and send somebody to instruct your 12th level character that he needed to go stop the expected attack?</p><p></p><p></p><p>Well that isn't how it happens all the time particularly if the characters are supposed to be heroes. "Help, the town is under attack.""nah we'll wait for them here, have fun as a vampire spawn." The city was under imminant attack, the attack was happening whether they showed up or not, they can't expect every battle to come to them. or to wiat on them.</p><p></p><p> </p><p>Some people view that as making the encounter challenging, Of course the DM is always setting the players up that's his job. He writes adventures to challenge the players and to keep things exciting and interesting. And why wouldn't the vampires of come to the 4 minute conclusion? It sounds pretty reasonable for a extremely inteigent creature to attack in a way and at a time that would give him a advantage over the PCs.</p><p></p><p> </p><p>I don't see that at all, but that is fine I don't have a problem with the situation, it's just a difference of how we percieve the events.</p><p></p><p> I guess I missed that, I read that they always used the armor donning rules but that the players were coming up with weak excuses as to why they always had their armor on regardless of the situation.</p><p></p><p> Actually it seems that he is consistant to a fault.</p><p></p><p> There was a direct confrontation going on, three characters were fighting, three were donning armor and one was looking for help. Yes he did start the rounds when they left to go to the fight but that seems to be to keep exact track of how much time had went by. Nobody ever said they always played in rounds or implied anything even remotely resembling that.</p><p></p><p> Well we don't know exactly what he said word for word, but it was said that metagame discussions were the norm so this was not out of the blue it was the norm for his game. The pretext was that's how they always play.</p><p></p><p> It looks pretty consistant to me, people were apparently telling them to get a move on, they just wouldn't let the armor go. We don't know what exactly was said but I'm sure they just didn't sit there silent on the subject. </p><p></p><p> This is one of the most cut and dried black and white agruements I have ever seen on the boards. Put on the armor or wait 40 rounds, that's it that's all there is A. or B. They chose the 40 rounds.</p></blockquote><p></p>
[QUOTE="jdavis, post: 927086, member: 8704"] They are battle hardened adventurers who are expecting a attack, they hear the sound of the attack and go to where they were expecting the attack. You would of just sat there until somebody came and told you what to do? You would of been mad that the DM didn't expect you to ignore the obvious attack that you were expecting and send somebody to instruct your 12th level character that he needed to go stop the expected attack? Well that isn't how it happens all the time particularly if the characters are supposed to be heroes. "Help, the town is under attack.""nah we'll wait for them here, have fun as a vampire spawn." The city was under imminant attack, the attack was happening whether they showed up or not, they can't expect every battle to come to them. or to wiat on them. Some people view that as making the encounter challenging, Of course the DM is always setting the players up that's his job. He writes adventures to challenge the players and to keep things exciting and interesting. And why wouldn't the vampires of come to the 4 minute conclusion? It sounds pretty reasonable for a extremely inteigent creature to attack in a way and at a time that would give him a advantage over the PCs. I don't see that at all, but that is fine I don't have a problem with the situation, it's just a difference of how we percieve the events. I guess I missed that, I read that they always used the armor donning rules but that the players were coming up with weak excuses as to why they always had their armor on regardless of the situation. Actually it seems that he is consistant to a fault. There was a direct confrontation going on, three characters were fighting, three were donning armor and one was looking for help. Yes he did start the rounds when they left to go to the fight but that seems to be to keep exact track of how much time had went by. Nobody ever said they always played in rounds or implied anything even remotely resembling that. Well we don't know exactly what he said word for word, but it was said that metagame discussions were the norm so this was not out of the blue it was the norm for his game. The pretext was that's how they always play. It looks pretty consistant to me, people were apparently telling them to get a move on, they just wouldn't let the armor go. We don't know what exactly was said but I'm sure they just didn't sit there silent on the subject. This is one of the most cut and dried black and white agruements I have ever seen on the boards. Put on the armor or wait 40 rounds, that's it that's all there is A. or B. They chose the 40 rounds. [/QUOTE]
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