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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="Seule" data-source="post: 928512" data-attributes="member: 407"><p><strong>Re: Re: Armour Dilemma: Am I Wrong Here?</strong></p><p></p><p></p><p></p><p>As a player and a GM, I love situations like this. Putting the characters in situations where the standard tactics won't work is one of the things I strive for as a GM (although far from all the time). Because of things like this, in a game I play in, both armour wearers have Called armour to deal with these situations. Anyone who would put on armour rather than help innocents who will die is a thoroughly evil act, IMHO. On the antimagic front, in the same game I play a Wizard with a Headband of Intellect +8 (yes, we are epic level, barely). We had a combat, against a dragon, in a dead-magic area. The shock of dropping 8 Int suddenly caused my character to make a poor decision, and attack the dragon in melee with my quarterstaff (which wasn't even Masterwork). I of course missed, it being the first time in 10 levels I'd ever rolled a melee attack, and the dragon took me into negatives, with it's response. It was a blast, and Ashimar learned that without magic, he's really feeble. We still recount the story of how Ashimar charged the Dragon.</p><p>I guess my point is to look at having your usual abilities taken away as a challenge, and a roleplaying opportunity. The tank deprived of armor can maybe beg a Mage Armor off the Wizard, and fight defensively a lot. The wizard without spells can go a little... odd. The rogue fighting a construct can try other things than backstab. They are all the same, and I rarely see the rogues complaining.</p><p>If it's every combat with no armour, then there's an issue. Otherwise, it's just greebling.</p><p></p><p> --Seule</p><p></p><p>Edit: There's no way I'm reading 10 pages of this thread. I just don't care enough. I red a bit, then posted with my opinion. That's it. This is not a personal attack on anyone.</p></blockquote><p></p>
[QUOTE="Seule, post: 928512, member: 407"] [b]Re: Re: Armour Dilemma: Am I Wrong Here?[/b] As a player and a GM, I love situations like this. Putting the characters in situations where the standard tactics won't work is one of the things I strive for as a GM (although far from all the time). Because of things like this, in a game I play in, both armour wearers have Called armour to deal with these situations. Anyone who would put on armour rather than help innocents who will die is a thoroughly evil act, IMHO. On the antimagic front, in the same game I play a Wizard with a Headband of Intellect +8 (yes, we are epic level, barely). We had a combat, against a dragon, in a dead-magic area. The shock of dropping 8 Int suddenly caused my character to make a poor decision, and attack the dragon in melee with my quarterstaff (which wasn't even Masterwork). I of course missed, it being the first time in 10 levels I'd ever rolled a melee attack, and the dragon took me into negatives, with it's response. It was a blast, and Ashimar learned that without magic, he's really feeble. We still recount the story of how Ashimar charged the Dragon. I guess my point is to look at having your usual abilities taken away as a challenge, and a roleplaying opportunity. The tank deprived of armor can maybe beg a Mage Armor off the Wizard, and fight defensively a lot. The wizard without spells can go a little... odd. The rogue fighting a construct can try other things than backstab. They are all the same, and I rarely see the rogues complaining. If it's every combat with no armour, then there's an issue. Otherwise, it's just greebling. --Seule Edit: There's no way I'm reading 10 pages of this thread. I just don't care enough. I red a bit, then posted with my opinion. That's it. This is not a personal attack on anyone. [/QUOTE]
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