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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="fusangite" data-source="post: 930699" data-attributes="member: 7240"><p>I was going to leave this thread alone but the comments by some people are so weird, they've grabbed my attention. Bear with me:</p><p>1. Elvinis75 and others are arguing that the reason I shouldn't have allowed my adventure to go the way it did is because it prevented some members of my group from "having fun."</p><p>2. Their definition of not "having fun" is, apparently, going into a battle at a severe disadvantage and possibly losing their lives. Even though I've conclusively disproven that this would happen, they continue to allege this.</p><p>3. The solution proposed by Elvinis75 and others is to cause the 4 characters who go into the battle to be utterly thrashed, be placed at a severe disadvantage and probably lose their lives, at the time to as the other 3 players sit out the battle, allegedly not having fun either.</p><p></p><p>It seems to me as though you're not so much arguing that everyone should "have fun" but rather that if one person isn't "having fun," everyone should be prohibited from "having fun." Am I missing something here?</p><p></p><p>By the way, what people also seem to be missing is that the PCs were not the vampires' target. They were only the target insofar as they interposed themselves between the vampires and their actual target. The characters did, in fact, "lose" the battle because instead of saving all the guards, they saved only half of them -- 70 people lost their lives because of the PCs' failure; it's just that none of those 70 were PCs.</p><p></p><p>One final thing about the metagaming aspect: I'm not arguing that player knowledge in the absence of character knowledge should ever be sufficient for making a decision. However, I do think that the player knowledge of what was actually happening could have coloured the characters' realization that the sorceror who went to scout out the situation should have been back in less than 10 rounds wasn't back in 15 nor were any of the other characters who should have been back in 10-12 rounds.</p></blockquote><p></p>
[QUOTE="fusangite, post: 930699, member: 7240"] I was going to leave this thread alone but the comments by some people are so weird, they've grabbed my attention. Bear with me: 1. Elvinis75 and others are arguing that the reason I shouldn't have allowed my adventure to go the way it did is because it prevented some members of my group from "having fun." 2. Their definition of not "having fun" is, apparently, going into a battle at a severe disadvantage and possibly losing their lives. Even though I've conclusively disproven that this would happen, they continue to allege this. 3. The solution proposed by Elvinis75 and others is to cause the 4 characters who go into the battle to be utterly thrashed, be placed at a severe disadvantage and probably lose their lives, at the time to as the other 3 players sit out the battle, allegedly not having fun either. It seems to me as though you're not so much arguing that everyone should "have fun" but rather that if one person isn't "having fun," everyone should be prohibited from "having fun." Am I missing something here? By the way, what people also seem to be missing is that the PCs were not the vampires' target. They were only the target insofar as they interposed themselves between the vampires and their actual target. The characters did, in fact, "lose" the battle because instead of saving all the guards, they saved only half of them -- 70 people lost their lives because of the PCs' failure; it's just that none of those 70 were PCs. One final thing about the metagaming aspect: I'm not arguing that player knowledge in the absence of character knowledge should ever be sufficient for making a decision. However, I do think that the player knowledge of what was actually happening could have coloured the characters' realization that the sorceror who went to scout out the situation should have been back in less than 10 rounds wasn't back in 15 nor were any of the other characters who should have been back in 10-12 rounds. [/QUOTE]
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