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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="jdavis" data-source="post: 930863" data-attributes="member: 8704"><p>So the players are wrong for not sending out one scout and the others helping with the armor (even though it was stated that there were servants to help with the armor). Well he did say he planned for that: Of course then they would of let all the guards be killed, it sort of seems the whole point was to save the guards who were being slaughtered. But once again how is it the DMs fault the group decided to split up? This was not something he could change, it was the PCs decision to split up, four saw things one way three of them saw things another way. Which group should he of forced to change their actions?</p><p></p><p></p><p>Even when some of them don't mind and the other walks away from the table?: If the players make a choice to not play then what do you do? At that point he could only change the rules to give the angry player what he wanted, the player refused any other options but for him to get his armor on instantly. </p><p></p><p> </p><p></p><p> Actually they didn't have to relly on blind trust that the DM wouldn't kill them outright (although the DM should never just kill characters outright anyway) They had the information on what was going on, they didn't need blind trust in the DM to know this, they didn't need blind trust in the DM to know that the other PCs were fighting, the choice was help or not help. The only one who had a problem with this was the one who left the table to go read a book, and later had a fit. He was mad that the rules were not changed to suit him. </p><p></p><p> Your saying that the whole premise of the adventure is bad because it contained a choice of saving people or letting people die? </p><p></p><p> It turned out that nearly 100 people died because they showed up late. (Summon Monster 5:Celestial Dire Lion; Summon Monster 7:Fiendish Dire Tiger; Summon Monster 6:Celestial Dire Bear. Wouldn't the fact that the wizards had obviously used all their high level spells nullify the chances of this happening?) </p><p></p><p> The four who fought came up with a plan to get help from the Duke, should he of told them no, you must get beaten up and go back to find the clerics?</p><p></p><p> The guy left the room and said call me when I have my armor on.</p></blockquote><p></p>
[QUOTE="jdavis, post: 930863, member: 8704"] So the players are wrong for not sending out one scout and the others helping with the armor (even though it was stated that there were servants to help with the armor). Well he did say he planned for that: Of course then they would of let all the guards be killed, it sort of seems the whole point was to save the guards who were being slaughtered. But once again how is it the DMs fault the group decided to split up? This was not something he could change, it was the PCs decision to split up, four saw things one way three of them saw things another way. Which group should he of forced to change their actions? Even when some of them don't mind and the other walks away from the table?: If the players make a choice to not play then what do you do? At that point he could only change the rules to give the angry player what he wanted, the player refused any other options but for him to get his armor on instantly. Actually they didn't have to relly on blind trust that the DM wouldn't kill them outright (although the DM should never just kill characters outright anyway) They had the information on what was going on, they didn't need blind trust in the DM to know this, they didn't need blind trust in the DM to know that the other PCs were fighting, the choice was help or not help. The only one who had a problem with this was the one who left the table to go read a book, and later had a fit. He was mad that the rules were not changed to suit him. Your saying that the whole premise of the adventure is bad because it contained a choice of saving people or letting people die? It turned out that nearly 100 people died because they showed up late. (Summon Monster 5:Celestial Dire Lion; Summon Monster 7:Fiendish Dire Tiger; Summon Monster 6:Celestial Dire Bear. Wouldn't the fact that the wizards had obviously used all their high level spells nullify the chances of this happening?) The four who fought came up with a plan to get help from the Duke, should he of told them no, you must get beaten up and go back to find the clerics? The guy left the room and said call me when I have my armor on. [/QUOTE]
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