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Armour Dilemma: Am I Wrong Here?
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<blockquote data-quote="jdavis" data-source="post: 931855" data-attributes="member: 8704"><p>How many people have to die for a cleric or paladin to have to move to save them. 1 how about 10, how about 70 well how about 160. If 160 people died because your character was too cowardly to take a risk to save them (any risk at all, these are men of faith) then was 70 people a acceptable loss? This whole adventure was not about them, it was about saving other people. It was about characters making choices, it was about things that go well beyond plain tactics, this was a decision to save lives or not, this was a moral decision for characters who are supposed to have a high level of moral responsibility. Firemen rush into burning buildings to save people all the time, what if they said, no wait I could get hurt if I go in there? How heroic is that? To heck with risk assessment, was 70 people dead a acceptable loss? And don't give me the "well they would do no good dead" arguement, would the firemen do anybody any good if the burning building fell in on him? At least he tried to save a life, these guys allowed 70 people to die, how many had families? This was a moral decision, that's the whole point here. They didn't even try to save them, they were to busy worrying that they might get hurt to save these people from dying.</p><p></p><p> Maybe he thought the heroic Paladin and the Clerics would of made the decision to save lives over being cowards. The characters who should of dropped everything and rushed to people's aid were the ones who didn't show, but the rogues decided to fight to save lives even though they were horribly outmatched. Boy they were stupid, they should of let the people die and saved there own skins. </p><p></p><p> He has said exactly who was killed in a previous post. </p><p></p><p> </p><p> </p><p></p><p></p><p> Turning isn't a hand to hand thing it has a range of 60 feet. Of course there are so many other things the clerics could of done here it's hard to see any way that they wouldn't of excelled in this situation. They had the best chance of anybody and could of made a huge difference in this fight (armor has nothing to do with it).</p><p></p><p> Well he did point out that he didn't want to penalize the 4 because they came up with a decent plan to win (getting the Duke). He also pointed out that the adventure was also the focus of the next adventure, the climatic battle took 2 sessions, it was only the first session that the clerics set out of. This didn't end at the end of the night, he also pointed out that the sorcerer/wizard characters were at a severe disadvantage the next session because they had already used up all their spells. He also pointed out that they actually did fail the first night, they lost that fight.</p></blockquote><p></p>
[QUOTE="jdavis, post: 931855, member: 8704"] How many people have to die for a cleric or paladin to have to move to save them. 1 how about 10, how about 70 well how about 160. If 160 people died because your character was too cowardly to take a risk to save them (any risk at all, these are men of faith) then was 70 people a acceptable loss? This whole adventure was not about them, it was about saving other people. It was about characters making choices, it was about things that go well beyond plain tactics, this was a decision to save lives or not, this was a moral decision for characters who are supposed to have a high level of moral responsibility. Firemen rush into burning buildings to save people all the time, what if they said, no wait I could get hurt if I go in there? How heroic is that? To heck with risk assessment, was 70 people dead a acceptable loss? And don't give me the "well they would do no good dead" arguement, would the firemen do anybody any good if the burning building fell in on him? At least he tried to save a life, these guys allowed 70 people to die, how many had families? This was a moral decision, that's the whole point here. They didn't even try to save them, they were to busy worrying that they might get hurt to save these people from dying. Maybe he thought the heroic Paladin and the Clerics would of made the decision to save lives over being cowards. The characters who should of dropped everything and rushed to people's aid were the ones who didn't show, but the rogues decided to fight to save lives even though they were horribly outmatched. Boy they were stupid, they should of let the people die and saved there own skins. He has said exactly who was killed in a previous post. Turning isn't a hand to hand thing it has a range of 60 feet. Of course there are so many other things the clerics could of done here it's hard to see any way that they wouldn't of excelled in this situation. They had the best chance of anybody and could of made a huge difference in this fight (armor has nothing to do with it). Well he did point out that he didn't want to penalize the 4 because they came up with a decent plan to win (getting the Duke). He also pointed out that the adventure was also the focus of the next adventure, the climatic battle took 2 sessions, it was only the first session that the clerics set out of. This didn't end at the end of the night, he also pointed out that the sorcerer/wizard characters were at a severe disadvantage the next session because they had already used up all their spells. He also pointed out that they actually did fail the first night, they lost that fight. [/QUOTE]
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