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Armour feats - do they make sense?
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<blockquote data-quote="lmccauley" data-source="post: 782917" data-attributes="member: 3112"><p>Well, in the granularity of the D20M system, the stats of an M16 and Steyr <strong>are</strong> the same, other than cost (& weight - the Steyr being slightly heavier). What should the designers have done - make one gun unrealistically different from the other or just not listed one of them?</p><p></p><p>As for reasons about why a character might pick a Steyr rather than an M16:</p><p> - he could originate from a country that uses the Steyr in their military (and yes, one of my player's characters picked a FA MAS for just this reason);</p><p>- status - a Steyr looks <em>much</em> cooler than an M16 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>As for an Uzi & an M16, yes they do weigh the same (as they do in real life). An Uzi is almost exactly the same dimensions as an HK MP5 (26 inches vs 27 inches length) which is also size Large. Folding the stock takes it down to 19 inches, which is still bigger than an MP5K (13 inches). Either the break-point for Med/Large is between 13 and 19 inches, or the designers forgot to note that folding the stock on the Uzi would take it down to Med size for concealment purposes. You could always rule that it's half way between, so give a -2 on concealment rolls. Either way, you could probably get an uzi in a large briefcase, but not an M16...</p><p></p><p>M4 vs M16 - again, the granularity of the system for size is too large to reflect the advantage of the shorter length of the M4.</p><p></p><p>You seem to be saying (& apologies if I've mis-understood) that the stats for weapons are badly done because they make some weapons better than others. I would say that this is partly because of the coarse granularity of parts of the system (size - only T/S/M/L/H to cover all weapons) and because some characteristics of a weapon simply aren't modelled in the system (e.g. the time to get a weapon on target - I'd rather have an M4 than an M16 in CQB). I think it's a bad idea to try and compensate for those things by making the weapons even less realistic.</p><p></p><p>Cheers,</p><p>Liam</p></blockquote><p></p>
[QUOTE="lmccauley, post: 782917, member: 3112"] Well, in the granularity of the D20M system, the stats of an M16 and Steyr [b]are[/b] the same, other than cost (& weight - the Steyr being slightly heavier). What should the designers have done - make one gun unrealistically different from the other or just not listed one of them? As for reasons about why a character might pick a Steyr rather than an M16: - he could originate from a country that uses the Steyr in their military (and yes, one of my player's characters picked a FA MAS for just this reason); - status - a Steyr looks [i]much[/i] cooler than an M16 :D. As for an Uzi & an M16, yes they do weigh the same (as they do in real life). An Uzi is almost exactly the same dimensions as an HK MP5 (26 inches vs 27 inches length) which is also size Large. Folding the stock takes it down to 19 inches, which is still bigger than an MP5K (13 inches). Either the break-point for Med/Large is between 13 and 19 inches, or the designers forgot to note that folding the stock on the Uzi would take it down to Med size for concealment purposes. You could always rule that it's half way between, so give a -2 on concealment rolls. Either way, you could probably get an uzi in a large briefcase, but not an M16... M4 vs M16 - again, the granularity of the system for size is too large to reflect the advantage of the shorter length of the M4. You seem to be saying (& apologies if I've mis-understood) that the stats for weapons are badly done because they make some weapons better than others. I would say that this is partly because of the coarse granularity of parts of the system (size - only T/S/M/L/H to cover all weapons) and because some characteristics of a weapon simply aren't modelled in the system (e.g. the time to get a weapon on target - I'd rather have an M4 than an M16 in CQB). I think it's a bad idea to try and compensate for those things by making the weapons even less realistic. Cheers, Liam [/QUOTE]
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