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Armour rules from Unearthed Arcana
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4454828" data-attributes="member: 43283"><p>I ran a BESMd20 variant game for a year. It featured Armor as DR, and a Class Defense bonus. I didn't have any real problems with how it worked out, and actually liked how it played.</p><p></p><p>Some folks complain about the whole dagger thing. "OMFG!!!1! It's br0kn!! If I have a dagger, the plat mail guy is invulneable!!1!1!"</p><p></p><p>Whatever.</p><p></p><p>The biggest thing you're going to have to worry about is the potential for combat to take longer. Since armor is absorbing damage, it means you're going to have to roll more often in order to get the same amount of damage.</p><p></p><p>In my game the increased time was avoided because of how magic damage worked in the game. All "magic" (including magical weapons) used d6. On a 6, you'd reroll it and add that to the total. So for example, if you rolled a 6 and then on the reroll you got a 3, you'd do a total of 9 damage. As long as you keep rolling 6s, you keep rerolling and adding.</p><p></p><p>So you've got the potential for a pretty big wallop to happen.</p><p></p><p>The players were fine with this and loved the rerolls, but it might not work for everyone.</p><p></p><p>As I recall, the Conan rpg does Armor as DR too. They've got some sort of funky precision hit or something to deal with the "immune to daggers" thing that some people scream about. I don't happen to have my book easily accessible or I'd look it up. I felt the Conan version just complicated things though, and would rather see the usual AC system instead.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4454828, member: 43283"] I ran a BESMd20 variant game for a year. It featured Armor as DR, and a Class Defense bonus. I didn't have any real problems with how it worked out, and actually liked how it played. Some folks complain about the whole dagger thing. "OMFG!!!1! It's br0kn!! If I have a dagger, the plat mail guy is invulneable!!1!1!" Whatever. The biggest thing you're going to have to worry about is the potential for combat to take longer. Since armor is absorbing damage, it means you're going to have to roll more often in order to get the same amount of damage. In my game the increased time was avoided because of how magic damage worked in the game. All "magic" (including magical weapons) used d6. On a 6, you'd reroll it and add that to the total. So for example, if you rolled a 6 and then on the reroll you got a 3, you'd do a total of 9 damage. As long as you keep rolling 6s, you keep rerolling and adding. So you've got the potential for a pretty big wallop to happen. The players were fine with this and loved the rerolls, but it might not work for everyone. As I recall, the Conan rpg does Armor as DR too. They've got some sort of funky precision hit or something to deal with the "immune to daggers" thing that some people scream about. I don't happen to have my book easily accessible or I'd look it up. I felt the Conan version just complicated things though, and would rather see the usual AC system instead. [/QUOTE]
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Armour rules from Unearthed Arcana
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